XNA 2D Game Tutorial (Part 1)

Monday, November 1, 2010

I like creating games. In fact, that’s what drew me into the computer world back in 1983. It’s amazingly satisfying seeing one of your creations looking like it’s alive, making decisions and reacting to the player’s actions. Back then I used to create games for the legendary Commodore 64, with it’s 64KB of RAM (of which about 39K was free for the programmer), 1MHz 6510 CPU (yes, 1 mega-hertz!), its video chip (VIC) that supported 8 hardware sprites (more on that in a bit) and its sound chip (SID) that supported 3 independent voices including white noise. It was...
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What’s New in C# 4.0 Open House

Monday, August 24, 2009

Last Wednesday I presented in a Microsoft Open House a session entitled “What’s New in C# 4.0?”. The first part was “What’s new in VS 2010” presented by Guy Burstein. Thank you all for attending! The presentation and demos can be downloaded from the events page here.
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