Build 2015 Impressions

Saturday, May 2, 2015

The Build 2015 conference just ended. It was one of the most important Build/PDC conferences since the Build/PDC inception. Most (if not all) sessions are available on channel 9, and even those that attended Build (myself included) were in only a fraction of the sessions since there were about 10 of them in each time slot. To get a good overview of the various announcements and get links to important downloads, you should head to this post in the Visual Studio blog. What follows are my own impressions and opinions on some of what I experienced at this year’s...
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Mandelbrot Set with C++ AMP

Sunday, March 23, 2014

C++ AMP (Accelerated Massive Parallelism) is a Microsoft C++ library that can be used for General Purpose (GP) computing on Graphic Processing Units (GPU), and theoretically at least, other future devices – all in mostly standard C++. “General Purpose” here means processing that is unrelated to graphic rendering, which is the basic capability of a GPU. AMP certainly has alternatives, such as Microsoft’s own High Level Shader Language (HLSL), used mostly for shader authoring, part of the GPU’s graphic pipeline; but shaders can be used for general purpose computing as well called DirectCompute; DirectCompute seems to no longer being...
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