Mandelbrot Set with C++ AMP

Sunday, March 23, 2014

C++ AMP (Accelerated Massive Parallelism) is a Microsoft C++ library that can be used for General Purpose (GP) computing on Graphic Processing Units (GPU), and theoretically at least, other future devices – all in mostly standard C++. “General Purpose” here means processing that is unrelated to graphic rendering, which is the basic capability of a GPU. AMP certainly has alternatives, such as Microsoft’s own High Level Shader Language (HLSL), used mostly for shader authoring, part of the GPU’s graphic pipeline; but shaders can be used for general purpose computing as well called DirectCompute; DirectCompute seems to no longer being...
2 comments