Tip for using static in C# 6

January 1, 2016

One of the new features introduced in C# 6 is the "using static" keyword that is aimed at simplifying repeated access to static members of a particular class. A classic example is using Console.WriteLine a lot. In this case it can be simplified. Instead of: class Program {    static void Main(string args) {        Console.WriteLine("Hello, world!");        Console.WriteLine("This is C# 6 in action!");    }}  We can write: using static System.Console; class Program {    static void Main(string args) {        WriteLine("Hello, world!");        WriteLine("This is C# 6 in action!");    }}  Another common example might be using a lot of math calculations with the static methods of the System.Math class. Here's some method calculating points along the circumference of a circle: static IEnumerable<Point> CalcPoints(double radius, int count) {    for(int i = 0; i < count; i++) {        var x = radius * Math.Cos(2 * Math.PI * i / count);        var y = radius * Math.Sin(2 * Math.PI * i / count);        yield return new Point(x, y);    }}  All that Math stuff can be simplified like so: using static System.Math; … static IEnumerable<Point> CalcPoints(double radius, int count) {    for(int i = 0; i < count; i++) {        var x = radius * Cos(2 * PI * i / count);        var y = radius * Sin(2 * PI * i / count);        yield return new Point(x, y);    }}  Certainly convenient. One feature that is still missing, in my humble opinion, is allowing "using static"...
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