XNA 2D Game Tutorial (Part 14–Last)

December 31, 2010

Previous posts in this series: Part 1: Getting started Part 2: Drawing something Part 3: Input handling Part 4: Game Components Part 5: Animation and Sprites Part 6: Handling Projectiles Part 7: Sound Effects Part 8: Setting Up Data Part 9: Creating Aliens Part 10: Collision Detection Part 11: More Collisions ...
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Visual Studio 2010 SP1 Beta: What’s new in MFC?

December 25, 2010

The recently released Visual Studio 2010 SP1 Beta brings many enhancements and bug fixes found since the product’s launch, most of them in the managed world. However, there are new enhancements to the good(?) old MFC, namely wrapping of some of the Direct2D interfaces. Direct2D is a new layer in the DirectX world, sitting on top of Direct3D, providing high performance and flexible 2D graphics. It was introduced with Windows 7 and Windows 2008 R2, but it’s also possible to install it on Windows Vista. What’s wrong with Direct3D? Nothing, but doing 2D graphics is difficult using the...

XNA 2D Game Tutorial (Part 13)

December 19, 2010

Previous posts in this series: Part 1: Getting started Part 2: Drawing something Part 3: Input handling Part 4: Game Components Part 5: Animation and Sprites Part 6: Handling Projectiles Part 7: Sound Effects Part 8: Setting Up Data Part 9: Creating Aliens Part 10: Collision Detection Part 11: More Collisions ...
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XNA 2D Game Tutorial (Part 12)

December 5, 2010

Previous posts in this series: Part 1: Getting started Part 2: Drawing something Part 3: Input handling Part 4: Game Components Part 5: Animation and Sprites Part 6: Handling Projectiles Part 7: Sound Effects Part 8: Setting Up Data Part 9: Creating Aliens Part 10: Collision Detection Part 11: More Collisions Teched is...
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My TechEd Session: MEF & Unity

December 2, 2010

My session was scheduled for the last time slot of the conference. I was really glad to see so many of you there, especially considering that many people were on their flights back home and there was Alex’s XNA session right next door. Thank you all for coming! I talked about the idea of Inversion of Control (IoC) and one way of achieving that, through Dependency Injection (DI). The slides can be downloaded from here, and the demos from here. In the old COM days, the legendary Don Box (now at Microsoft, one of the architects of...