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<?xml-stylesheet type="text/xsl" href="http://blogs.microsoft.co.il/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Just code - Tamir Khason : Visual Studio</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx</link><description>Tags: Visual Studio</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>New year – new blog or how to migrate Community Server to any other engine, supports XML-RPC</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2009/01/01/new-year-new-blog-or-how-to-migrate-community-server-to-any-other-engine-supports-xml-rpc.aspx</link><pubDate>Fri, 02 Jan 2009 02:33:04 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:205248</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Please update your bookmarks, because the new url of this blog is &lt;a href="http://khason.net/"&gt;http://khason.net/&lt;/a&gt; (you have not update RSS feeds, it will be done automatically). Why I did it? Why I decided to go to “stand-alone”… Well. there are some reasons. Generally, I do not want to explain all those here, but trust me, there are some. The main reason is, that there is no responsible person in charge for this blog platform in Microsoft Israel. This why, if your blog is popular and you have a respect to your blog visitors, you cannot host it here… Take a look into new comments notifications in my inbox. Would you answer your readers with such “small amount” of SPAM and capcha, that cannot be fixed already for three years in this platform? This how my inbox looks like for last three years. So now, you should not ask me, why I not answered your email or comments. Aren’t you? :)&lt;/p&gt;  &lt;p&gt;&lt;img style="border-right-width:0px;display:inline;border-top-width:0px;border-bottom-width:0px;border-left-width:0px;" title="Capture" border="0" alt="Capture" src="http://blogs.microsoft.co.il/blogs/tamir/Capture_1D7350A7.jpg" width="354" height="397" /&gt; &lt;/p&gt;  &lt;p&gt;Currently, all comments in this blog are disabled, so if you want to comment, please use new url of posts (this will appear shortly in the beginning of each post). Also, this post will not be syndicated in RSS.&lt;/p&gt;  &lt;p&gt;So, this post is the last. I loved this platform, and loved people started it. But, unfortunately, it seemed, that bloggers community is not important enough for new platform managers. &lt;/p&gt;  &lt;p&gt;Also, If you want to learn &lt;a target="_blank" href="http://khason.net/dev/how-to-migrate-from-cs2007-to-wordpress-movable-type-or-any-other-blog-engine-supports-xml-rpc-with-c/"&gt;how to use C# and XML-RCP to migrate from CS2007, used in this platform, visit my new home&lt;/a&gt; :)&lt;/p&gt;  &lt;p&gt;Have a great year and, as always, be good people. This post marked with all possible tags automatically. 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domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Interop/default.aspx">Interop</category></item><item><title>Programming for Windows 7</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/11/09/programming-for-windows-7.aspx</link><pubDate>Sun, 09 Nov 2008 17:12:38 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:163503</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>3</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/programming-for-windows-7/"&gt;http://khason.net/blog/programming-for-windows-7/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Well, Windows 7 is going to be released by the end of next year. This is great news, because it seemed, that Microsoft finally understand how to get the best of Windows Vista and make it to work not only on &lt;a href="http://www.top500.org/"&gt;monster machines&lt;/a&gt;. &lt;/p&gt; &lt;p&gt;&lt;img style="border-bottom:0px;border-left:0px;border-top:0px;border-right:0px;" border="0" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/ProgrammingforWindows7_10DE0/image_3.png" width="600" height="397" /&gt; &lt;/p&gt; &lt;p&gt;It even works on new brandy my wife&amp;#39;s pinky machine. And if it works there and my wife is happy with it, this OS going to be very impressive.&lt;/p&gt; &lt;p&gt;&lt;img border="0" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/ProgrammingforWindows7_10DE0/image_58bf6973-bdc1-44d9-8649-f24e6255e65f.png" width="529" height="397" /&gt; &lt;/p&gt; &lt;p&gt;But from the other hand, we, as developers should be ready today to developer Windows 7 ready application (by the way, &lt;a target="_blank" href="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista+Battery+Saver/default.aspx"&gt;Vista Battery Saver&lt;/a&gt; works for Windows 7 as well as for Windows Vista, in spite of the fact, that power management in Windows 7 was improved dramatically). So let&amp;#39;s start!&lt;/p&gt; &lt;p&gt;First thing we need is to read big &lt;a target="_blank" href="http://code.msdn.microsoft.com/Win7DeveloperGuide/Release/ProjectReleases.aspx"&gt;Windows 7 Developer Guide&lt;/a&gt;. This document will explain most of new features for developers to build applications right. What is includes?&lt;/p&gt; &lt;h3&gt;Windows Driver Kit (WDK) 3.0&lt;/h3&gt; &lt;p&gt;Basically, Windows 7 works with Vista drivers, however, hibernation, power management, networking, PREfast will work much better. You also will have new WMI access for reliability monitors and ACPI. &lt;/p&gt; &lt;h3&gt;Management and deployment&lt;/h3&gt; &lt;p&gt;By default Windows 7 uses PowerShell 2.0 and Windows Installer. For PowerShell it includes enhanced cmdlets to manage Active Directory, IIS, etc. For Windows Installer, you finally can build &amp;quot;chainers&amp;quot; by yourself (the same approach, used for latest deployment of Microsoft products such as &lt;a target="_blank" href="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx"&gt;Silverlight&lt;/a&gt;, &lt;a target="_blank" href="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx"&gt;Visual Studio 2008 SP1&lt;/a&gt; etc.) Also, you can get advantage by using Windows Filtering Platform (Firewall) and User Account Control (UAC) from inside your application by using new APIs. &lt;/p&gt; &lt;h3&gt;Performance&lt;/h3&gt; &lt;p&gt;The most significant change in Windows 7 for end-user point of view is improved performance. Windows 7 kernel is much smaller, that kernel of Windows Vista. Also it uses specific patterns to decrease background activities on low power, based on system triggers. New user-mode and kernel-mode APIs are used by Windows Drivers Foundation much more efficiently. Also system services are much smarter. For example, DCIA starts only when you connect new hardware. After drivers were installed the service shuts down. The same approach used by domain join, GP changes, new IP fetching etc. Windows 7 knows to run and stop services, based on system events, which decreases average work load and enhances whole system performance. &lt;/p&gt; &lt;h3&gt;Multi-touch gestures and Interia API and used interface in general&lt;/h3&gt; &lt;p&gt;Yes, you can use this API for your applications. Finally we can have more, then just mouse. And it is not only about multiple mouse devices. We can use single finder panning, raw touch input data, internal multitouch ink recognition, which is also supports math. Also it uses build-in MathML export feature. &lt;/p&gt; &lt;p&gt;There are a lot of other enhancements, such as smart bars, windows&amp;#39; stacking, gadget desktop (it does not eat battery as external process anymore), system ribbon menu integration. etc&lt;/p&gt; &lt;h3&gt;Graphics&lt;/h3&gt; &lt;p&gt;Direct 11, new Direct2D, DirectWrite (we can turn text anti-aliasing for small fonts, hurrah!), improved WIC, DX/GDI interoperability on system level with automatic fallback for weak hardware (yes, you should not be worry about it anymore). Also new video and audio format support with &lt;u&gt;human readable interfaces&lt;/u&gt;. Yes, no more DirectDraw hacks. We can use new high level interfaces such as MFPlay to manage playbacks, Source Reader for decoding, Sink Writer for transcoders and re-coding compressions.&lt;/p&gt; &lt;h3&gt;Web and communication&lt;/h3&gt; &lt;p&gt;WCF is inside, as well as distributed routing table for peer-to-peer operations. BranchCache - new technology to reduce WAN traffic and latency. &lt;/p&gt; &lt;p&gt;Also Windows 7 is compatible with &lt;a target="_blank" href="http://www.opensearch.org"&gt;OpenSearch&lt;/a&gt; (I told, that Microsoft does not know to build search engines). Sharepoint integration and environment sensors platform, that can be used either for desktop and web applications. &lt;/p&gt; &lt;p&gt;There are much more features, that makes Windows 7 to pretend to be very good operation system. If you want to learn more about all those Windows 7 new features, I highly advice you to &lt;a target="_blank" href="http://code.msdn.microsoft.com/Win7DeveloperGuide/Release/ProjectReleases.aspx"&gt;download and read this document&lt;/a&gt;. It includes most of new features of new OS with explanations and screenshots to make your learn and understand what can your future application do with all those new features.&lt;/p&gt; &lt;p&gt;Have a nice day and be good people.&lt;/p&gt; &lt;p&gt;BTW, if you have PDC version of Windows 7 and want to unlock it for using of some cool features, &lt;a target="_blank" href="http://channel9.msdn.com/pdc2008/KYN02/"&gt;introduced during keynotes&lt;/a&gt;, it worth &lt;a target="_blank" href="http://www.withinwindows.com/2008/11/02/flashy-windows-7-bits-protected-by-elaborate-scheme-workaround/"&gt;to visit here&lt;/a&gt; and learn how to :)&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Download &lt;/strong&gt;&lt;a href="http://code.msdn.microsoft.com/Win7DeveloperGuide"&gt;&lt;strong&gt;Windows 7 Developer Guide&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; and start programming.&lt;/strong&gt;&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=163503" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tutorial/default.aspx">tutorial</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/demos/default.aspx">demos</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WCF/default.aspx">WCF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/blogging+general/default.aspx">blogging general</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista+Battery+Saver/default.aspx">Vista Battery Saver</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/XPS/default.aspx">XPS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/DirectX/default.aspx">DirectX</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/TECH/default.aspx">TECH</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Windows+7/default.aspx">Windows 7</category></item><item><title>Silverlight Bidi Controls Library RC0 and movement from Beta 2 to RC0</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/10/05/silverlight-bidi-controls-library-rc0-and-movement-from-beta-2-to-rc0.aspx</link><pubDate>Sun, 05 Oct 2008 16:31:23 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:150052</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>7</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/silverlight-bidi-controls-library-rc0-and-movement-from-beta-2-to-rc0/"&gt;http://khason.net/blog/silverlight-bidi-controls-library-rc0-and-movement-from-beta-2-to-rc0/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Finally, I got free minute to convert &lt;a href="http://www.codeplex.com/SilverlightRTL/"&gt;Silverlight BiDi controls&lt;/a&gt; from Silverlight beta 2 to RC0 (you can download SL rc0 tools for VS2008 &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=c22d6a7b-546f-4407-8ef6-d60c8ee221ed&amp;amp;displaylang=en"&gt;here&lt;/a&gt;) and as usual some breaking changes (the full list is &lt;a href="http://download.microsoft.com/download/6/f/e/6fe1f43d-9d0c-4346-ad08-602df9bcb3cf/BreakingChangesBetweenBeta2andRelease.doc"&gt;here&lt;/a&gt;)&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Calendar and DatePicker moved from System.Windows.Controls.Extended into System.Windows.Controls – Extended namespace is now deprecated.&lt;/li&gt;    &lt;li&gt;CalendarButton is not inside System.Windows.Controls.Primitives&lt;/li&gt;    &lt;li&gt;TypeConverter.CanConvertFrom(Type sourceType) was changed and now it has new first parameter ITypeDescriptorContext context&lt;/li&gt;    &lt;li&gt;TypeConverter.CanConvertFrom(object value) was changed and now it has new first parameter ITypeDescriptorContext context and second parameter System.Globalization.CultureInfo culture&lt;/li&gt;    &lt;li&gt;TypeConverter.ConvertFromString is not virtual anymore&lt;/li&gt;    &lt;li&gt;TextDecorationCollectionConverter was removed&lt;/li&gt;    &lt;li&gt;generic.xaml should be placed into themes directory (as in WPF)&lt;/li&gt;    &lt;li&gt;VisualTransition.Duration is not VisualTransition.GeneratedDuration&lt;/li&gt;    &lt;li&gt;ContentPresenter has no HorizontalContentAlignment and VerticalContentAlignment. It has HorizontalAlignment and VerticalAlignment now. Also it has no Background, Padding,TextAlignment,TextDecorations and TextWrapping properties&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Those, basically, all changes done in Silverlight RTL support library. So, &lt;a href="http://www.codeplex.com/SilverlightRTL/Release/ProjectReleases.aspx"&gt;you can download and use the latest version&lt;/a&gt; within Silverlight RC0 version&lt;/p&gt;  &lt;p&gt;Have a nice day and be good people.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=150052" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/source/default.aspx">source</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/DEV/default.aspx">DEV</category></item><item><title>Visual Studio snippet designer</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/09/22/visual-studio-snippet-designer.aspx</link><pubDate>Mon, 22 Sep 2008 08:48:12 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:143415</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>5</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/visual-studio-snippet-designer/"&gt;http://khason.net/blog/visual-studio-snippet-designer/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="http://www.microsoft.com/israel/openup/"&gt;Chicks love CodePlex&lt;/a&gt; as well as Microsoft loves it too and today they release extremely useful tool, that was internal for more, then three years. It named: “&lt;a href="http://www.codeplex.com/SnippetDesigner"&gt;Visual Studio Snippet Designer&lt;/a&gt;”.&lt;/p&gt;  &lt;p&gt;&lt;img title="image" style="display:inline;" height="515" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/image_27A4AC29.png" width="765" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;As you can, probably, understand. This tools is used to create and manage VS time savers - snippet files (introduced in VS2005)&lt;/p&gt;  &lt;p&gt;&lt;img title="image" style="display:inline;" height="520" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/image_53E1330D.png" width="430" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;This is great tool, that will help you a lot to save your time during regular everyday development. Any other word is unnecessary. &lt;a href="http://www.codeplex.com/SnippetDesigner/Release/ProjectReleases.aspx"&gt;Download, install and use it!&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=143415" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/soft/default.aspx">soft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Tips+and+Tricks/default.aspx">Tips and Tricks</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/help/default.aspx">help</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tools/default.aspx">tools</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/blogging+general/default.aspx">blogging general</category></item><item><title>.NET 3.5 SP1 is RTM and available for download</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/08/11/net-3-5-sp1-is-rtm-and-available-for-download.aspx</link><pubDate>Mon, 11 Aug 2008 15:12:48 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:129731</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>3</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/net-35-sp1-is-rtm-and-available-for-download/"&gt;http://khason.net/blog/net-35-sp1-is-rtm-and-available-for-download/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;&lt;/p&gt;  &lt;p&gt;For all those who asked, .NET 3.5 SP1 is final and available for download. What’s inside?&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;ASP.NET Dynamic data&lt;/li&gt;    &lt;li&gt;Core improvements for CLR&lt;/li&gt;    &lt;li&gt;A lot of performance improvements in WPF&lt;/li&gt;    &lt;li&gt;ClickOnce enhancements&lt;/li&gt;    &lt;li&gt;ADO.NET with Data Services and Entity Framework&lt;/li&gt;    &lt;li&gt;LINQ2SQL and Data Provider for SQL Server 2008, that was released last week&lt;/li&gt;    &lt;li&gt;WCF with easier DataContract serialization&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Download it with &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7&amp;amp;DisplayLang=en"&gt;Web Installation&lt;/a&gt; or as &lt;a href="http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe"&gt;Full Package&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;For more information, please see &lt;a href="http://www.microsoft.com/downloads/info.aspx?na=40&amp;amp;p=1&amp;amp;SrcDisplayLang=en&amp;amp;SrcCategoryId=&amp;amp;SrcFamilyId=ab99342f-5d1a-413d-8319-81da479ab0d7&amp;amp;u=http%3a%2f%2fgo.microsoft.com%2ffwlink%2f%3fLinkId%3d122089"&gt;Read Me&lt;/a&gt; and &lt;a href="http://www.microsoft.com/downloads/info.aspx?na=40&amp;amp;p=2&amp;amp;SrcDisplayLang=en&amp;amp;SrcCategoryId=&amp;amp;SrcFamilyId=ab99342f-5d1a-413d-8319-81da479ab0d7&amp;amp;u=http%3a%2f%2fsupport.microsoft.com%2fkb%2f951847"&gt;KB&lt;/a&gt; about .NET 3.5 SP1 RTM. If you faced with any issue, please provide us with feedback &lt;a href="https://connect.microsoft.com/VisualStudio"&gt;via MS Connect&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=129731" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Performance/default.aspx">Performance</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF+crossbow/default.aspx">WPF crossbow</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tools/default.aspx">tools</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WCF/default.aspx">WCF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/LINQ/default.aspx">LINQ</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/ASP.NET/default.aspx">ASP.NET</category></item><item><title>Arabic and Hebrew languages bidirectional support for Silverlight 2.0 beta 2</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/07/17/arabic-and-hebrew-languages-bidirectional-support-for-silverlight-2-0-beta-2.aspx</link><pubDate>Thu, 17 Jul 2008 14:27:00 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:119417</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>34</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/arabic-and-hebrew-languages-bidirectional-support-for-silverlight-20-beta-2/"&gt;http://khason.net/blog/arabic-and-hebrew-languages-bidirectional-support-for-silverlight-20-beta-2/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;
&lt;p&gt;Those days, I’m, together with guys from Microsoft Egypt and &lt;a href="http://santeon.com"&gt;Santeon&lt;/a&gt;, finishing development of bidirectional input and output support for Silverlight. I want you to take part in alpha testing of this solution. Please see the test form here and try it.&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://silverlight.services.live.com/invoke/17226/BidiTest2/iframe.html" style="width:500px;height:400px;" scrolling="no" frameborder="0"&gt;&amp;amp;amp;lt;noframes&amp;amp;amp;gt;Visit &amp;amp;amp;lt;a href=&amp;quot;http://blogs.microsoft.co.il/blogs/tamir/archive/2008/07/17/arabic-and-hebrew-languages-bidirectional-support-for-silverlight-2-0-beta-2.aspx&amp;quot;&amp;amp;amp;gt;original article&amp;amp;amp;lt;/a&amp;amp;amp;gt; to test&amp;amp;amp;lt;/noframes&amp;amp;amp;gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Also, you can download &lt;a href="http://www.codeplex.com/SilverlightRTL/SourceControl/ListDownloadableCommits.aspx"&gt;latest development build&lt;/a&gt; or &lt;a href="http://www.codeplex.com/SilverlightRTL/Release/ProjectReleases.aspx"&gt;compiled binary version with debug symbols&lt;/a&gt; and try it yourself. Please, if you’re in any issue, report it, by using &lt;a href="http://www.codeplex.com/SilverlightRTL/WorkItem/List.aspx"&gt;issue tracker in CodePlex&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In order to use it, all you have to do is to use custom namespace within your project and then, you’ll be able to get almost all controls, you know, but with Arabic and Hebrew RTL and LTR support. You have to set one property: FlowDirection to change the rendering method (exactly as in WPF). Here an example of usage.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;lt;UserControl x:Class=&amp;quot;BidiTest2.Page&amp;quot; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; xmlns=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml/presentation%22"&gt;http://schemas.microsoft.com/winfx/2006/xaml/presentation&amp;quot;&lt;/a&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; xmlns:x=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml%22"&gt;http://schemas.microsoft.com/winfx/2006/xaml&amp;quot;&lt;/a&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; xmlns:l=&amp;quot;clr-namespace:System.Windows.BidiControls;assembly=BidiControls&amp;quot;&amp;gt; &lt;br /&gt;… &lt;br /&gt;&amp;lt;l:TextBlock FlowDirection=&amp;quot;LeftToRight&amp;quot; Text=&amp;quot;שלום עולם&amp;quot;/&amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;lt;l:TextBox FlowDirection=&amp;quot;RightToLeft&amp;quot; Text=&amp;quot;{Binding Text, Mode=TwoWay}&amp;quot;/&amp;gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That’s all. Thank you for your cooperation.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/ArabicandHebrewlanguagesbidirecti.0beta2_92E8/image_160565ad-72a1-4fed-8640-a3d2142a2b95.png" title="image" alt="image" width="258" border="0" height="184" /&gt;&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=119417" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/source/default.aspx">source</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/help/default.aspx">help</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tools/default.aspx">tools</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/demos/default.aspx">demos</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Windows+Live/default.aspx">Windows Live</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category></item><item><title>Silverlight controls library has been upgraded to Beta 2</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/06/15/silverlight-controls-library-has-been-upgraded-to-beta-2.aspx</link><pubDate>Sun, 15 Jun 2008 21:35:51 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:104427</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>5</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/silverlight-controls-library-has-been-upgraded-to-beta-2/"&gt;http://khason.net/blog/silverlight-controls-library-has-been-upgraded-to-beta-2/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Finally this weekend I got&amp;#160; a time to upgrade one of my &lt;a href="http://www.microsoft.com/israel/openup/index.htm"&gt;OpenUp&lt;/a&gt; submissions, &lt;a href="http://www.codeplex.com/SharpControls/"&gt;Silverlight controls library&lt;/a&gt; to work with Silverlight 2.0 beta 2. It was very interesting to track changes between developer’s (beta 1) and production (beta 2) go-live licenses. Let’s try to understand what has need changed.&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Syntax of DependencyProperty registration. Now instead of DependencyProperty.Register(name, propertyType,ownerType,&lt;strong&gt;propertyChangedCallback&lt;/strong&gt;) you should use DependencyProperty.Register(name, propertyType,ownerType,&lt;strong&gt;typeMetadata&lt;/strong&gt;), which, actually receives only one parameter in constructor – propertyChangedCallback. This make Silverlight to be closer to WPF syntax and open it for future enhancements. &lt;a href="http://blogs.microsoft.co.il/files/folders/64314/download.aspx"&gt;You can download&lt;/a&gt; updated Visual Studio 2008 snippet for creation of Silverlight Dependency Properties.&lt;/li&gt;    &lt;li&gt;OnApplyTemplate method of UserControl become public instead of protected&lt;/li&gt;    &lt;li&gt;Thumb DragDelta event argument is not DragEventArg anymore. Now it’s DragDeltaEventArgs. So there is no HorizontalOffset and VerticalOffset attributes. They replaced by HorizontalChange and VerticalChange&lt;/li&gt;    &lt;li&gt;DefaultStyleKey is not null anymore&lt;/li&gt;    &lt;li&gt;Most of controls migrated from System.Windows.Controls into System.Windows namespace&lt;/li&gt;    &lt;li&gt;Some changed to ToolTip service&lt;/li&gt;    &lt;li&gt;Now Silverlight checks whether TargetType property of Style is really compatible with the control, you’re applying style to (this not happened in beta 1). Also DependencyObject.SetValue() method checks it’s type.&lt;/li&gt;    &lt;li&gt;There is no InitializeFromXaml anymore. Now Silverlight works more “WPF style” with application services – Application.LoadComponent()&lt;/li&gt;    &lt;li&gt;You cannot use x:Name and Name property together (someone did it?)&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;There are a ton of other changed, that was not related to Silverlight Control Library. For example, changed within Storyboard class, networking, cross-domain policy, other controls (e.g. DataGrid), Templates of some controls (e.g. Button, TextBox, etc) and API.&lt;/p&gt;  &lt;p&gt;Also I want to invite you to take part into development of &lt;a href="http://www.codeplex.com/SharpControls"&gt;Silverlight controls library&lt;/a&gt; not because of &lt;a href="http://www.microsoft.com/israel/openup/winners.htm"&gt;complimentary ticket to PDC ‘08 or Mobile Memory Mouse 8000&lt;/a&gt;, but because Open Source is not “one-men-show”. To get access to SVN, submit your work and begin development of next generation of Silverlight controls, &lt;a href="http://www.codeplex.com/site/users/view/tamirk"&gt;contact me via CodePlex&lt;/a&gt; and I’ll add you to the project as new contributor.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=104427" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/source/default.aspx">source</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/ASP.NET/default.aspx">ASP.NET</category></item><item><title>Action required: Smart client users group</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/05/22/action-required-smart-client-users-group.aspx</link><pubDate>Fri, 23 May 2008 01:44:00 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:91573</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>8</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/action-required-smart-client-users-group/"&gt;http://khason.net/blog/action-required-smart-client-users-group/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Recently I browsed &lt;a href="http://ineta.org" target="_blank"&gt;INETA&lt;/a&gt; to seek for some group and was really surprising. There is no Smart Client user group registered there. Maybe there is a reason? Let’s understand what Smart Client is? &lt;/p&gt;  &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Smart_client" target="_blank"&gt;According wikipedia&lt;/a&gt;, the term &amp;quot;Smart Client&amp;quot; is meant to refer to simultaneously capturing the benefits of a &amp;quot;&lt;a href="http://en.wikipedia.org/wiki/Thin_client"&gt;thin client&lt;/a&gt;&amp;quot; (zero-install, auto-update) and a &amp;quot;&lt;a href="http://en.wikipedia.org/wiki/Fat_client"&gt;fat client&lt;/a&gt;&amp;quot; (high performance, high productivity). However, I think, that this term is much wider. It is not only thin-fat client application, it’s also most of applications we’re using today. &lt;/p&gt;  &lt;p&gt;&lt;img src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/ActionrequiredSmartclientusersgroup_13148/image_9b0168ec-d360-436a-a934-f287471e7222.png" title="image" alt="image" border="0" height="315" width="453" /&gt; &lt;/p&gt;  &lt;h3&gt;Thick Client&lt;/h3&gt;  &lt;p&gt;We always want to provide our users with best experience and increase their performance. However we are (as developers) want to avoid complicated development and deployment. This why we should know as much as possible about user’s system, when users do not want to have real footprint in their systems. That’s dilemma. Is it possible to solve it? Let’s look deeper…&lt;/p&gt;  &lt;p&gt;Are we really need installation? Most of old software installations put things in registry. It because you were never sure what client has in his system and were our application can put files or temporary data. Today, when we have local application or user isolated storage, so we not really need to use registry. Maybe only for our own ego – this is cool to have something like “HKLM/Software/MYNAME” in 1,000,000 user’s computers…&lt;/p&gt;  &lt;p&gt;No installation is good, but what to me with maintenance. We want our system connected…&lt;/p&gt;  &lt;h3&gt;Thin Client&lt;/h3&gt;  &lt;p&gt;Could you imagine your user to visit product site twice a week to see what’s going on? I can not. However I know, that if I’ll ask him first about automatic updates and he’ll agree to forget about application maintenance, his experience will be much better.&lt;/p&gt;  &lt;p&gt;So,we are connected. What now? I want to make time reporting system. Web service? Maybe some kind of distributed application. Maybe, even &lt;a href="http://twitter.com/tamir" target="_blank"&gt;Twitter&lt;/a&gt;? This way we can be sure, that our data is safe and if user reinstall whole system, he do not really need to care about backups. &lt;/p&gt;  &lt;p&gt;But users not always have internet access. Sometimes they are offline. How to solve the problem of occasionally connected users? I do not want him every lunch want for two minutes, until I realize, that there is no internet connection and will not even give him a chance to use the application?&lt;/p&gt;  &lt;p&gt;&lt;img src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/ActionrequiredSmartclientusersgroup_13148/image_10278991-02bf-4f23-9df9-d51332414509.png" title="image" alt="image" border="0" height="412" width="632" /&gt; &lt;/p&gt;  &lt;p&gt;So, we also want our system to be useful offline. But what’s up with Web 10.0? We want millions. We want very broad reach for our application. Also we want to be able to manage application updates remotely?&lt;/p&gt;  &lt;p&gt;Let’s take a look into other pan of application development. Do you like JavaScript? I do not! I think it’s too complicated to develop things for web. We should invest into at least 50% of coverage and integration tests, while giving customers pretty poor user experience. What is we want to provide the same look and feel everywhere? In web, desktop, mobile and other devices? Our customers want the application everywhere?&lt;/p&gt;  &lt;h3&gt;Summary&lt;/h3&gt;  &lt;p&gt;This is exactly what Smart client designed for. Technologies such as .NET, WPF, Silverlight from Microsoft, Flex, Thermo from Adobe and others tries to make you to be there with your application. But how to do it? How to answer all those hard questions, I asked?&lt;/p&gt;  &lt;p&gt;I want to announce new (currently virtual) user group, dedicated to Smart Client development. I do not want to restrict this group geographically, due to fact, that current infrastructures allows us to forget about distances and be together. Join today “Smart Client development” user group.&lt;/p&gt;  &lt;p&gt;In order to join, just send me an email to &lt;i&gt;tamir [at] khason.biz&lt;/i&gt; with information about you. I put the request to create this user group in INETA. Once it will be opened, I’ll send everyone email to register and connect them selves to this group.&lt;/p&gt;  &lt;p&gt;Be in touch.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=91573" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Mobile/default.aspx">Mobile</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/thoughts/default.aspx">thoughts</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/blogging+general/default.aspx">blogging general</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Windows+Live/default.aspx">Windows Live</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category></item><item><title>What’s new in MSDN Downloads?</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/05/20/what-s-new-in-msdn-downloads.aspx</link><pubDate>Tue, 20 May 2008 18:02:41 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:90693</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>4</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/what%e2%80%99s-new-in-msdn-downloads/"&gt;http://khason.net/blog/what%e2%80%99s-new-in-msdn-downloads/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Just look how many new releases those days in MSDN Download web site.&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Virtual PC 2007 SP1 – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=28c97d22-6eb8-4a09-a7f7-f6c7a1f000b5&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt; and &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=9f3d3eb5-5e03-4712-999c-e96f91bdf128&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;release notes&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Scriptomatic 2.0 - &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=d87daf50-e487-4b0b-995c-f36a2855016e&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt; (uses PowerShell 1.0)&lt;/li&gt;    &lt;li&gt;Windows PowerShell V2 CTP2 - &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=7c8051c2-9bfc-4c81-859d-0864979fa403&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Office Live Update 1.1 - &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=98df1962-f351-4bd2-9ed2-eaafed67996d&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;.NET Framework 3.5 SP1 beta – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=23516c63-2db2-4e7f-aaba-32b12d6e025c&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Visual Studio 2008 SP1 beta - &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=cf99c752-1391-4bc3-babc-86bc0b9e8e5a&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Microsoft Expression Blend 2.5 March 2008 Preview - &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=32a3e916-e681-4955-bc9f-cfba49273c7c&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Microsoft Office for MAC SP1 – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=395d1487-a3a6-4106-a0f8-4d6e1d6d89d2&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Windows XP SP3 – download as &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=2FCDE6CE-B5FB-4488-8C50-FE22559D164E&amp;amp;displaylang=en" target="_blank"&gt;ISO&lt;/a&gt; or as &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=5B33B5A8-5E76-401F-BE08-1E1555D4F3D4&amp;amp;displaylang=en" target="_blank"&gt;NEP&lt;/a&gt; + &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=60807C3A-8969-4DDF-BEB2-8BFAC9ED416B&amp;amp;displaylang=en" target="_blank"&gt;release notes&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Symbols package for Microsoft XP Service Pack 3 – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=e0991ed0-eae0-4730-89a9-3a3b383fb3e1&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Outlook 2007/2003/2002 Add-in for Personal Folder Backup – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=8b081f3a-b7d0-4b16-b8af-5a6322f4fd01&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;XNA Game Studio 3.0 CTP – &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=df4af56a-58a7-474c-bfd0-7cf8ed3036a3&amp;amp;displaylang=en&amp;amp;tm" target="_blank"&gt;download&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Too much – too cool. Turn your download managers on&lt;/p&gt;  &lt;p&gt;&lt;img title="image" border="0" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/WhatsnewinMSDNDownloads_C577/image_af0d591e-8091-4528-97ee-114ffe41a816.png" width="332" height="232" /&gt; &lt;/p&gt;  &lt;p&gt;Have a nice day&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=90693" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/soft/default.aspx">soft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tools/default.aspx">tools</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category></item><item><title>XNA Game Studio 3.0 CTP is now available!</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/05/07/xna-game-studio-3-0-ctp-is-now-available.aspx</link><pubDate>Wed, 07 May 2008 22:00:00 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:86618</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>3</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/xna-game-studio-30-ctp-is-now-available/"&gt;http://khason.net/blog/xna-game-studio-30-ctp-is-now-available/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Do you want to build XNA games for Zune? Do you want to do in from Visual Studio 2008, rather, then from Visual Studio 2005? Download new technology preview of XNA Game Studio. Currently you cannot build games for XBox with XNA GS 3.0 – only for Zune and PC? What does it mean? Actually nothing, but worth a try. Also, &lt;a href="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/XNA/default.aspx" target="_blank"&gt;you can see in my blog&lt;/a&gt; what you can do with it.&lt;/p&gt;  &lt;p&gt;Where to get it? From &lt;a href="http://creators.xna.com/" target="_blank"&gt;XNA Creators Club online&lt;/a&gt;. For more information, visit &lt;a href="http://blogs.msdn.com/xna" target="_blank"&gt;XNA team blog&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=86618" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/soft/default.aspx">soft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/promo/default.aspx">promo</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/XNA/default.aspx">XNA</category></item><item><title>How to make Silverlight be AiR?</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/04/27/how-to-make-silverlight-be-air.aspx</link><pubDate>Mon, 28 Apr 2008 00:29:02 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:83135</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>24</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/how-to-make-silverlight-be-air/"&gt;http://khason.net/blog/how-to-make-silverlight-be-air/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Today we’ll speak about three issues&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;How to make Silverlight application to run as stand alone application and how to insert this application inside your application?&lt;/li&gt;    &lt;li&gt;How to escape Silverlight from it’s sand box (how to make it run in full trust mode)&lt;/li&gt;    &lt;li&gt;When first two items done, how to make Silverlight to access anyfile in your file system?&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;Looks scary? Let’s see first reasons for those “hackery” targets. The main reason is to make Silverlight Air (you, probably understand what I’m speaking about :)). Why? When I want to build Silverlight Image Upload control. The one similar to those Yahoo, Facebook and many others have. With live preview, editing (before uploading), drag and drop, etc. Yes, I do not want ugly File Open dialog from Silverlight. I want it sexy, yet functional! To do this, we have to make Silverlight be able to access filesystem. Of cause I want to ask user to authorize me first, then I can get an access.&lt;/p&gt;  &lt;p&gt;&lt;img title="image" border="0" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/HowtomakeSilverlightbeAiR_11FF0/image_b54b4803-58bc-41a7-9dd2-a7012758734f.png" width="561" height="407" /&gt; &lt;/p&gt;  &lt;p&gt;The other reason is to incorporate Silverlight control inside WinForms application. Why? There are some reasons - “light weigh stuff”, maybe :). Maybe banner ads inside desktop application. It’s just cool :). Well, there are some other more serious reasons. So let’s start. &lt;/p&gt;  &lt;h3&gt;First task – to make it run as stand alone application.&lt;/h3&gt;  &lt;p&gt;Well, this one is easy. All you have to do is to have WebBrowser control with Silverlight content inside it in your application. So, &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;WebBrowser wb = new WebBrowser();     &lt;br /&gt;wb.Parent = panel1;      &lt;br /&gt;wb.Dock = DockStyle.Fill;      &lt;br /&gt;wb.Url = new Uri(&amp;quot;http://0x15.net/play/SLFindResource/SLFindResource.html&amp;quot;);&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;We done. But we’re in desktop, thus I want it full trust… This is most interesting part of today’s post.&lt;/p&gt;  &lt;h3&gt;Second task – to make it run in User Full Trust mode.&lt;/h3&gt;  &lt;p&gt;First try – to incorporate Silverlight’s OCX (ActiveX) control. Add npctrl.dll from [Program Files]\Microsoft Silverlight\[Version] – this is ActiveX and Visual Studio will create wrapper with AxHost. This one is cool, but it wont work. why? As you, probably, know Silverlight connected to it’s web page host DOM when we’re using it as stand alone player it cannot find it’s document, thus initialization failed. So what to do? What can provide me DOM from one side and run in full trust from the other side. Someone remember what HTA is (it is not mobile device, it’s &lt;a href="http://en.wikipedia.org/wiki/HTML_Application" target="_blank"&gt;very beginning of RIA era&lt;/a&gt;). HTML applications were run by very special host, named &lt;strong&gt;mshta.exe&lt;/strong&gt; it’s in [Windows]\System32 folder and it’s still there. Everything running inside MSHTA will run by default in full trust mode. From one hand it’s regular IE, (do we have DOM), from other hand it’s make us able to run full trust internet application. Let’s use it (from code)&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;ProcessStartInfo mshta = new ProcessStartInfo(&amp;quot;mshta&amp;quot;, &amp;quot;&lt;a href="http://0x15.net/play/SLFindResource/SLFindResource.html"&gt;http://0x15.net/play/SLFindResource/SLFindResource.html&amp;quot;);&lt;/a&gt;      &lt;br /&gt;Process p = Process.Start(mshta);&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Now we have strange window, running our Silverlight application. What’s next? Incorporate it inside our application. What’s the problem p (my process).MainWindowHandle and then SetParent for to the control I want. Well, it does not work. MSHTA has no (publicly) main window. So, we’ll find it and then change it’s parent. His class named “HTML Application Host Window Class”.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;LockWindowUpdate(GetDesktopWindow());     &lt;br /&gt;ProcessStartInfo mshta = new ProcessStartInfo(&amp;quot;mshta&amp;quot;, &amp;quot;&lt;a href="http://0x15.net/play/SLFindResource/SLFindResource.html"&gt;http://0x15.net/play/SLFindResource/SLFindResource.html&amp;quot;);&lt;/a&gt;      &lt;br /&gt;Process p = Process.Start(mshta);      &lt;br /&gt;p.WaitForInputIdle();      &lt;br /&gt;ptr = FindWindow(&amp;quot;HTML Application Host Window Class&amp;quot;, null); &lt;/p&gt;    &lt;p&gt;SetParent(ptr, panel1.Handle);     &lt;br /&gt;SendMessage(ptr, WM_SYSCOMMAND, SC_MAXIMIZE, 0); &lt;/p&gt;    &lt;p&gt;LockWindowUpdate(IntPtr.Zero);&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Yu-hoo. We hosted Silverlight page inside our application. It’s full trust so, we can access file system. But wait… Silverlight is not designed to have an access to the file system. The only space it can see is isolated storage, thus it has no classes for listing files anywhere. what to do?&lt;/p&gt;  &lt;h3&gt;Third task – to make it access user’s file system&lt;/h3&gt;  &lt;p&gt;We need another ActiveX to run from Javascript (or C# code) that knows to access to file system. Our hosting document can initialize it and then expose relevant methods to Silverlight. What’s such class? Let’s back to gold era of unsafe computing – we have &lt;a href="http://msdn2.microsoft.com/en-us/library/z9ty6h50.aspx" target="_blank"&gt;Scripting.FileSystemObject&lt;/a&gt; there. This class is very dangerous it can do anything in local file system. Many system administrators using this class to script their evil login scripts (those black quick command line promps, that doing something bad to your system each time you’re logging in in your domain). It know everything about your disks and can be run from full trust environment. So, it’s just exactly what we need. Get all drives in your machine&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;drivetypes = [ &amp;#39;Unknown&amp;#39;, &amp;#39;Removable&amp;#39;, &amp;#39;Fixed&amp;#39;, &amp;#39;Network&amp;#39;, &amp;#39;CD-ROM&amp;#39;, &amp;#39;RAM Disk&amp;#39; ],     &lt;br /&gt;driveprops = [ &amp;#39;DriveLetter&amp;#39;, &amp;#39;DriveType&amp;#39;, &amp;#39;ShareName&amp;#39;, &amp;#39;IsReady&amp;#39;, &amp;#39;Path&amp;#39;, &amp;#39;RootFolder&amp;#39;, &amp;#39;FileSystem&amp;#39;, &amp;#39;SerialNumber&amp;#39;, &amp;#39;VolumeName&amp;#39;, &amp;#39;TotalSize&amp;#39;, &amp;#39;AvailableSpace&amp;#39;, &amp;#39;FreeSpace&amp;#39; ]; &lt;/p&gt;    &lt;p&gt;function getdrives() {     &lt;br /&gt; var fso = new ActiveXObject( &amp;#39;Scripting.FileSystemObject&amp;#39; ),      &lt;br /&gt;&amp;#160; e = new Enumerator(fso.Drives),      &lt;br /&gt;&amp;#160; add = function(i) {      &lt;br /&gt;&amp;#160;&amp;#160; i = driveprops[i];      &lt;br /&gt;&amp;#160;&amp;#160; var prop = f[i];      &lt;br /&gt;&amp;#160;&amp;#160; if( ( prop || prop===0 || prop===false ) &amp;amp;&amp;amp; ( i!==&amp;#39;AvailableSpace&amp;#39; || prop!==free ) ) {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; if( /(Type)$/.test( i ) ) { prop = drivetypes[ prop ]; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; if( /(Size|Space)$/.test( i ) ) { prop = bykb( prop, true ); }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; s.push( i.toCamelCase() + &amp;#39;:\t&amp;#39; + ( i.length &amp;lt; 8 ? &amp;#39;\t&amp;#39; : &amp;#39;&amp;#39; ) + prop );      &lt;br /&gt;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160; },&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Then folders&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;function getfolder( s ) { s = trim( s ) || &amp;#39;C:&amp;#39;;     &lt;br /&gt; var fso = new ActiveXObject( &amp;#39;Scripting.FileSystemObject&amp;#39; ),      &lt;br /&gt;&amp;#160; e, f, i, r = [];      &lt;br /&gt; if( fso.FolderExists( s ) ) {      &lt;br /&gt;&amp;#160; f = fso.GetFolder( s );      &lt;br /&gt;&amp;#160; e = new Enumerator(f.SubFolders);      &lt;br /&gt;&amp;#160; for( ; !e.atEnd(); e.moveNext() ) {      &lt;br /&gt;&amp;#160;&amp;#160; if( ( i = e.item() ) ) { r.push( &amp;#39; &amp;#39; + i ); }      &lt;br /&gt;&amp;#160; }      &lt;br /&gt;&amp;#160; e = new Enumerator(f.files);      &lt;br /&gt;&amp;#160; for( ; !e.atEnd(); e.moveNext() ) {      &lt;br /&gt;&amp;#160;&amp;#160; if( ( i = e.item() ) ) { r.push( &amp;#39;&amp;#39; + i ); }      &lt;br /&gt;&amp;#160; }      &lt;br /&gt; }      &lt;br /&gt; return r;      &lt;br /&gt;}&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;And files at the end&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;function getfile( form ) {     &lt;br /&gt; var fso = new ActiveXObject( &amp;#39;Scripting.FileSystemObject&amp;#39; ),      &lt;br /&gt;&amp;#160; forReading = 1, forWriting = 2, forAppending = 8,      &lt;br /&gt;&amp;#160; dd = function( o, s ) {      &lt;br /&gt;&amp;#160;&amp;#160; try {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; s = f[s] + &amp;#39;&amp;#39;;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; o.value = s.replace( /^(\w{3}) (\w+) (\d\d?) ([\d:]+) ([\w+]+) (\d+)$/, &amp;#39;$3 $2 $6 $4&amp;#39; );      &lt;br /&gt;&amp;#160;&amp;#160; } catch(e) {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; o.value = e.message;      &lt;br /&gt;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160; },&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Very cool we have files by using &lt;em&gt;f = fso.GetFile( name );&lt;/em&gt; method, now we can do anything with it. For example get or set attributes &lt;em&gt;f.attributes&lt;/em&gt;, or rename &lt;em&gt;f.Name = s&lt;/em&gt;, or, even delete it &lt;em&gt;f.Delete();&lt;/em&gt; Isn’t it really evil?&lt;/p&gt;  &lt;p&gt;We done. Now you can run Silverlight as full trust desktop application and, even host it wherever you want. Even inside calculator…&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;ProcessStartInfo calc = new ProcessStartInfo(&amp;quot;calc&amp;quot;);     &lt;br /&gt;using (Process p = Process.Start(calc))      &lt;br /&gt;{      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; p.WaitForInputIdle();      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; SetParent(ptr, p.MainWindowHandle);      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; SendMessage(ptr, WM_SYSCOMMAND, SC_MAXIMIZE, 0);      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; p.WaitForExit();      &lt;br /&gt;}&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Happy programming and be good people.&lt;/p&gt;  &lt;div style="padding-right:0px;padding-left:0px;float:none;padding-bottom:0px;margin:0px;padding-top:0px;display:inline;" id="scid:4c033bbc-1f2f-4686-a55f-26926c847a06:2898d5d6-b1a4-4450-bf95-f070a257036f" class="wlWriterSmartContent"&gt;&lt;p&gt;&lt;a href="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/HowtomakeSilverlightbeAiR_11FF0/SilverForms_1.zip" title="SilverForms.zip [53.7 Kb]"&gt;SilverForms.zip [53.7 Kb]&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=83135" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tutorial/default.aspx">tutorial</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Tips+and+Tricks/default.aspx">Tips and Tricks</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF+crossbow/default.aspx">WPF crossbow</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/SVG/default.aspx">SVG</category></item><item><title>Quick WPF Tip: How to bind to WPF application resources and settings?</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/04/22/quick-wpf-tip-how-to-bind-to-wpf-application-resources-and-settings.aspx</link><pubDate>Wed, 23 Apr 2008 00:55:02 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:81612</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>5</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/quick-wpf-tip-how-to-bind-to-wpf-application-resources-and-settings/"&gt;http://khason.net/blog/quick-wpf-tip-how-to-bind-to-wpf-application-resources-and-settings/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;You, probable know, that you can save application resources and settings within handy classes Settings and Properties, provided by Visual Studio code generator. Just put your values, set the usage scope and all you have to do is to save it upon request. &lt;/p&gt;  &lt;p&gt;&lt;img title="image" border="0" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/QuickWPFTipHowtobindtoWPFapplicationreso_1261E/image_c9f0c7ff-7fb9-4480-94ab-c6e35326dc82.png" width="508" height="237" /&gt; &lt;/p&gt;  &lt;p&gt;This feature is really useful and great time saver. But how to use it from WPF? Visual Studio do not know to create Dependency Objects for setting and resource… Following the sample of how designer saves setting information&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]     &lt;br /&gt;&amp;#160;&amp;#160; [global::System.CodeDom.Compiler.GeneratedCodeAttribute(&amp;quot;Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator&amp;quot;, &amp;quot;9.0.0.0&amp;quot;)]      &lt;br /&gt;&amp;#160;&amp;#160; internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public static Settings Default {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; get {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return defaultInstance;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; [global::System.Configuration.UserScopedSettingAttribute()]      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; [global::System.Configuration.DefaultSettingValueAttribute(&amp;quot;0&amp;quot;)]      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public double Left {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; get {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return ((double)(this[&amp;quot;Left&amp;quot;]));      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; set {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; this[&amp;quot;Left&amp;quot;] = value;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;As you can see it creates singleton and publish relevant properties through it, thus you can access the information by using following syntax&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;UserSettings.Properties.Settings.Default.Left = 10;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;But how to create binding for such structure? Simple – this is regular static class. As well as DateTime.Now and so. Also we are not interested to know, whenever this property updated. This means, that following code will do all necessary work.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;Window x:Class=&amp;quot;UserSettings.Window1&amp;quot;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml/presentation"&gt;http://schemas.microsoft.com/winfx/2006/xaml/presentation&amp;quot;&lt;/a&gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns:x=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml"&gt;http://schemas.microsoft.com/winfx/2006/xaml&amp;quot;&lt;/a&gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns:p=&amp;quot;clr-namespace:UserSettings.Properties&amp;quot;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; WindowStartupLocation=&amp;quot;Manual&amp;quot;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Title=&amp;quot;Window1&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Height=&amp;quot;{Binding Source={x:Static p:Settings.Default}, Path=Height, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Width=&amp;quot;{Binding Source={x:Static p:Settings.Default}, Path=Width, Mode=TwoWay}&amp;quot;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Left=&amp;quot;{Binding Source={x:Static p:Settings.Default}, Path=Left, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Top=&amp;quot;{Binding Source={x:Static p:Settings.Default}, Path=Top, Mode=TwoWay}&amp;quot;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;As you see, we just point by using x:Static provider of type UserSettings.Properties.Settings.Default and requesting it’s members. Now all you have to do is to save updated information upon the application exit.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;protected override void OnClosing(System.ComponentModel.CancelEventArgs e)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Settings.Default.Save();      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; base.OnClosing(e);      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;We done. Starting now, user can move and resize WPF window and all information will be saved in Settings class automatically. Next time this user will open the application it will restore it state (position and size) automatically.&lt;/p&gt;  &lt;p&gt;Happy coding.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=81612" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Tips+and+Tricks/default.aspx">Tips and Tricks</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Accessibility/default.aspx">Accessibility</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category></item><item><title>Localization fix for SAP ES Explorer for Visual Studio</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/03/13/localization-fix-for-sap-esa-explorer-for-visual-studio.aspx</link><pubDate>Fri, 14 Mar 2008 01:21:00 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:65958</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>12</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/localization-fix-for-sap-es-explorer-for-visual-studio/"&gt;http://khason.net/blog/localization-fix-for-sap-es-explorer-for-visual-studio/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;
&lt;p&gt;A couple of days ago, &lt;a href="https://www.sdn.sap.com/irj/sdn/dotnet?rid=/library/uuid/10cacdca-b0bb-2a10-77be-d600de4658b7" target="_blank"&gt;new great product&lt;/a&gt; [PDF] was released by &lt;a href="http://sap.com" target="_blank"&gt;SAP&lt;/a&gt; together with &lt;a href="http://www.microsoft.com/isv/sap/" target="_blank"&gt;Microsoft&lt;/a&gt;. It named &lt;a href="https://www.sdn.sap.com/irj/sdn/dotnet" target="_blank"&gt;SAP Enterprise Services Explorer for Microsoft .NET&lt;/a&gt; (you can download sneak preview for free). It come to exchange 
SAP.NET Connector and enables to use SAP Enterprise Services as regular Web references or WCF services. This product still in beta, however there is already major issue - it does not work in localized version of Visual Studio. Neither 2005 nor 2008. Why this happens? The reason is simple. Visual Studio always asks for localized resources for addins and there is no way to work around it. &lt;/p&gt;
  
&lt;p&gt;From one hand, it&amp;#39;s bad, that such global company as SAP does not want to localize it&amp;#39;s products. From the other hand, there are very few developers, who working with localized versions of development environment. Anyway I started to look into the product to understand what has been done by developers. Oh, my god. They put resources into GAC. How to get them out there?&lt;/p&gt;
  
&lt;p&gt;Actually, GAC is regular windows directory, that exists in %windir%\assembly\GAC\ or %windir%\assembly\GAC_MSIL\. But smart Windows replaces regular Explorer view by customize ActiveX. This does not mean, that you cannot pick files from there. To prove it map GAC folder to another disk. From command line run following command &amp;quot;&lt;i&gt;subst z: %windir%\assembly\GAC_MSIL\&lt;/i&gt;&amp;quot;. Now you have your GAC mapped to network virtual drive Z&lt;/p&gt;
  
&lt;p&gt;So, if it is regular directory, you can get files from there and put it into any place you want. But why copy it if we can use hard links?&lt;/p&gt;
  
&lt;p&gt;What&amp;#39;s the hell are &amp;quot;hard links&amp;quot;? Hard links are symbolic links or symlinks, we know from Unix environment. Yes, you ca ln -fs in Windows :) To do it, you should use file system utility, named fsutil. Actually, those only pointers to real files in your file system. So, &amp;quot;&lt;i&gt;fsutil hardlink create &amp;lt;copy&amp;gt; &amp;lt;original&amp;gt;&lt;/i&gt;&amp;quot; will do the work.&lt;/p&gt;
  
&lt;p&gt;Now, when we know where to get those files and how to make symbolic links to them, we should know what versions of Visual Studio we have installed and what are languages of those products. To do this, we have to make a small trip into registry and look into &lt;i&gt;HKLM\SOFTWARE\Microsoft\DevDic\VS\Servicing&lt;/i&gt;. There we will find node &lt;i&gt;8.0&lt;/i&gt; if VS2005 installed and &lt;i&gt;9.0&lt;/i&gt; if VS2008 installed. Actually, we can pick all necessary information there. Let&amp;#39;s see. This key build according following pattern: &lt;i&gt;HKLM\SOFTWARE\Microsoft\DevDiv\&lt;b&gt;[Product Family]&lt;/b&gt;\Servicing\&lt;b&gt;[Product Version]&lt;/b&gt;\&lt;b&gt;[Product Edition]&lt;/b&gt;\&lt;b&gt;[Product Language]&lt;/b&gt;&lt;/i&gt;. That&amp;#39;s exactly what we need. But what are possible values?&lt;/p&gt;
  
&lt;ul&gt;   
&lt;li&gt;Product family&lt;/li&gt;
    
&lt;ul&gt;     
&lt;li&gt;URT - .NET framework&lt;/li&gt;
      
&lt;li&gt;VB - Visual Basic Express&lt;/li&gt;
      
&lt;li&gt;VC - Visual C++ Express&lt;/li&gt;
      
&lt;li&gt;VCS - Visual C# Express&lt;/li&gt;
      
&lt;li&gt;VJS - Visual J# Express&lt;/li&gt;
      
&lt;li&gt;VNS - Visual Web Developer Express&lt;/li&gt;
      
&lt;li&gt;VS - Visual Studio (all versions)&lt;/li&gt;
      
&lt;li&gt;VSTF - Visual Studio Team Foundation Services&lt;/li&gt;
   &lt;/ul&gt;
    
&lt;li&gt;Product version&lt;/li&gt;
    
&lt;ul&gt;     
&lt;li&gt;8 (or 8.0) - 2005&lt;/li&gt;
      
&lt;li&gt;9.0 - 2008&lt;/li&gt;
   &lt;/ul&gt;
    
&lt;li&gt;Product Edition&lt;/li&gt;
    
&lt;ul&gt;     
&lt;li&gt;VSTD - Standard&lt;/li&gt;
      
&lt;li&gt;PRO - Professional&lt;/li&gt;
      
&lt;li&gt;VSTS - Team System&lt;/li&gt;
   &lt;/ul&gt;
    
&lt;li&gt;Product Language&lt;/li&gt;
    
&lt;ul&gt;     
&lt;li&gt;Integer of Culture identifier (or other words LCID)&lt;/li&gt;
   &lt;/ul&gt;
 &lt;/ul&gt;
  
&lt;p&gt;Now, when we know what versions and what languages are installed we should detect where Visual Studio is installed. In this case, we&amp;#39;ll need another registry key &amp;quot;&lt;i&gt;HKLM\SOFTWARE\Microsoft\VisualStudio\&lt;/i&gt;&amp;quot;. Under this node we&amp;#39;ll find again 8 or 9 and then value &amp;quot;InstallDir&amp;quot;, that, actually, tells us where the current version of Visual Studio is installed.&lt;/p&gt;
  
&lt;p&gt;Last thing to remember, that Visual Studio looks into it&amp;#39;s root directory (that we detected in previous step) for directory with two letter ISO language code and resources there.&lt;/p&gt;
  
&lt;p&gt;At this point we know all necessary information in order to work, so we have our program ready. You can, even &lt;a href="http://blogs.microsoft.co.il/files/folders/65955/download.aspx" target="_blank"&gt;download and use it&lt;/a&gt; :)&lt;/p&gt;
  
&lt;p&gt;&lt;img src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/LocalizationfixforSAPESAExplorerforVisua_12C61/image_de5aa86d-5bd6-4b4e-83b3-5b0b4f5efe8c.png" alt="image" border="0" height="276" width="536" /&gt; &lt;/p&gt;
  
&lt;p&gt;So, after running and clicking &amp;quot;Apply fix&amp;quot; button (if possible - you have SAP ESA Explorer and localized version(s) of Microsoft Visual Studio), we can start using this great product in any available version of Visual Studio. In English of cause)&lt;/p&gt;
  
&lt;p&gt;&lt;img src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/LocalizationfixforSAPESAExplorerforVisua_12C61/image_55e7af31-933c-4d4f-bfb8-935135611c68.png" alt="image" border="0" height="163" width="277" /&gt; &lt;/p&gt;
  
&lt;p&gt;Have a nice day and do not forget, that not everyone work with English version of development tools.&lt;/p&gt;
  
&lt;p&gt;&lt;a href="http://blogs.microsoft.co.il/files/folders/65955/download.aspx" target="_blank"&gt;Download Localization fix for SAP ESA Explorer for Visual Studio 2005 and 2008 (no installation needed - just unzip and run) &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=65958" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/soft/default.aspx">soft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tools/default.aspx">tools</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/blogging+general/default.aspx">blogging general</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/SAP/default.aspx">SAP</category></item><item><title>Some new post-mix downloads</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/03/11/some-new-post-mix-downloads.aspx</link><pubDate>Tue, 11 Mar 2008 14:01:44 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:65288</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>4</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/some-new-post-mix-downloads/"&gt;http://khason.net/blog/some-new-post-mix-downloads/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;Today is download day at MSDN. There are some very interesting things published. &lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New release of Windows SDK (new classes for WPF 3.5, bugs fixes, and enhanced support for Windows Server 2008, including speech, error reporting and UAC). &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&amp;amp;amp;DisplayLang=en"&gt;Download it here&lt;/a&gt;. For more information, &lt;a href="http://blogs.msdn.com/windowssdk/archive/2008/03/01/integrating-windows-sdk-and-vs-with-new-sdk-configuration-tool.aspx"&gt;visit SDK blog&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Windows XP SP3 RC2 (it&amp;#39;s not &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=68c48dad-bc34-40be-8d85-6bb4f56f5110&amp;amp;amp;DisplayLang=en"&gt;final release&lt;/a&gt;), but if you want to try it (not in production environment) &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=114f3599-12af-42b2-aab1-b969a62c68a7&amp;amp;amp;DisplayLang=en"&gt;download it here&lt;/a&gt;. As well as if you are ready to harm your system. Give a try to &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2e3ddd-b38b-439d-bba7-f179a5d3ecaf&amp;amp;amp;DisplayLang=en"&gt;Windows Internet Explorer 8 Beta 1 for XP&lt;/a&gt; (or for &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=c3c6e8c1-bd91-490b-86f5-f3652dd691de&amp;amp;amp;DisplayLang=en"&gt;Vista/Home Server 2008&lt;/a&gt;, or &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=f2e76e1f-7592-4d74-a558-3cca1d7b5592&amp;amp;amp;DisplayLang=en"&gt;Windows Server 2003 SP2&lt;/a&gt;).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;There are &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=df80d533-ba87-40b4-abe2-1ef12ea506b7&amp;amp;amp;DisplayLang=en"&gt;some fixes for Microsoft XNA Game Studio 2.0&lt;/a&gt; (make sure, that you know what is it. If not, come to see my TechEd session). Also, you can &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=d6a69b9f-2aef-4125-b162-edf0ae922caf&amp;amp;amp;DisplayLang=en"&gt;download Games for Windows - LIVE redistributable&lt;/a&gt; .&lt;br /&gt;&lt;/li&gt;&lt;li&gt;If you are lucky Zune owner, you can &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=6136349f-2b32-4946-83b5-a09775531ef4&amp;amp;amp;DisplayLang=en"&gt;download PC software 2.3 for it&lt;/a&gt;&lt;/li&gt;&lt;li&gt;If you Virtual Earth fun, &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=e9298080-50c4-4f2e-9fc4-4009074996ba&amp;amp;amp;DisplayLang=en"&gt;add realistic 3D capabilities&lt;/a&gt; to use &lt;a target="_blank" href="http://maps.live.com"&gt;online Live Search Maps&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;If you still have no Silverlight Tools for VS2008, be sure &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=e0bae58e-9c0b-4090-a1db-f134d9f095fd&amp;amp;amp;DisplayLang=en"&gt;to download it&lt;/a&gt; (this is not chained installer, tools only)&lt;/li&gt;&lt;/ul&gt;Enough for this morning. Warm up your download machines and start downloading.&lt;br /&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=65288" width="1" height="1"&gt;</description><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/soft/default.aspx">soft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Vista/default.aspx">Vista</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/blogging+general/default.aspx">blogging general</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Windows+Live/default.aspx">Windows Live</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/PLINQ/default.aspx">PLINQ</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/LINQ/default.aspx">LINQ</category></item><item><title>Building custom user control in Silverlight 2.0 + how to build code snippet for VS as bonus</title><link>http://blogs.microsoft.co.il/blogs/tamir/archive/2008/03/07/building-custom-user-control-in-silverlight-2-0-how-to-build-code-snippet-for-vs-as-bonus.aspx</link><pubDate>Sat, 08 Mar 2008 01:12:00 GMT</pubDate><guid isPermaLink="false">b5c4f5bc-c09b-4439-a595-91a98c1847df:64332</guid><dc:creator>Tamir Khason</dc:creator><slash:comments>13</slash:comments><description>&lt;h3&gt;[This blog was migrated. You will not be able to comment here.&lt;br /&gt;The new URL of this post is &lt;a href="http://khason.net/blog/building-custom-user-control-in-silverlight-20-how-to-build-code-snippet-for-vs-as-bonus/"&gt;http://khason.net/blog/building-custom-user-control-in-silverlight-20-how-to-build-code-snippet-for-vs-as-bonus/&lt;/a&gt;]&lt;/h3&gt;&lt;hr /&gt;&lt;p&gt;Do you remember, that &lt;a href="http://blogs.microsoft.co.il/blogs/tamir/archive/2008/03/06/silverlight-2-0-beta-1-is-alive-how-to-use-it-now.aspx" target="_blank"&gt;we have &amp;quot;go-live&amp;quot; for Silverlight 2.0&lt;/a&gt; and &lt;a href="http://blogs.microsoft.co.il/blogs/tamir/archive/2008/03/06/msbuild-tasks-for-build-machines-for-wpf-and-silverlight.aspx" target="_blank"&gt;already have build machines configured&lt;/a&gt;? Now it&amp;#39;s time to build your very own custom control. Today, we&amp;#39;ll build Range Slider.&lt;/p&gt;  &lt;p&gt;&lt;img height="24" alt="image" src="http://blogs.microsoft.co.il/blogs/tamir/WindowsLiveWriter/Build.0howtobuildcodesnippetforVSasbonus_11C0D/image_93f1e2b0-c48e-4154-8233-4aedb6b97c4e.png" width="363" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;What is range slider? Range slider is a control, that lets you input two values, typically an upper and a lower bound. Normal slider just lets you input one value. So, we have new behavior here, thus we&amp;#39;ll have to build our own control without reusing existing one.&lt;/p&gt;  &lt;p&gt;But, before we&amp;#39;ll start, we&amp;#39;ll build code snippet for Visual Studio, that allows us quickly build Dependency Property. Due to fact, that existing snippets (propdp, etc) do not fit Silverlight DP creation pattern. In Silverlight, we have no DependencyPropertyMetadata, so the registration pattern will be &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;DependencyProperty.Register(      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;quot;$property$&amp;quot;,       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof($type$),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof($ownerclass$),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; On$property$PropertyChanged);&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Open new XML file, &lt;a href="http://msdn2.microsoft.com/en-us/library/ms379562.aspx" target="_blank"&gt;read this&lt;/a&gt; and let&amp;#39;s start. First of all, general stuff line who am I, what&amp;#39;s the short string for the snippet, etc.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;CodeSnippets xmlns=&amp;quot;&lt;a href="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet"&gt;http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet&amp;quot;&lt;/a&gt;&amp;gt;       &lt;br /&gt;&amp;#160; &amp;lt;CodeSnippet Format=&amp;quot;1.0.0&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Header&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;SnippetTypes&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;SnippetType&amp;gt;Expansion&amp;lt;/SnippetType&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/SnippetTypes&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Title&amp;gt;Define a DependencyProperty for Silverlight application&amp;lt;/Title&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Shortcut&amp;gt;propds&amp;lt;/Shortcut&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Description&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Code snippet for a property using DependencyProperty as the backing store and a Handler for the DependencyPropertyChanged event       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Description&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Author&amp;gt;Tamir Khason&amp;lt;/Author&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Header&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Snippet&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Declarations&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Literal Editable=&amp;quot;true&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ID&amp;gt;type&amp;lt;/ID&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ToolTip&amp;gt;Property Type&amp;lt;/ToolTip&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Default&amp;gt;int&amp;lt;/Default&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Function&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Function&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Literal&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Literal Editable=&amp;quot;true&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ID&amp;gt;property&amp;lt;/ID&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ToolTip&amp;gt;Property Name&amp;lt;/ToolTip&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Default&amp;gt;MyProperty&amp;lt;/Default&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Function&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Function&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Literal&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Literal Editable=&amp;quot;false&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ID&amp;gt;ownerclass&amp;lt;/ID&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ToolTip&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The owning class of this Property. Typically the class that it is declared in.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/ToolTip&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Default&amp;gt;ClassNamePlaceholder&amp;lt;/Default&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Function&amp;gt;ClassName()&amp;lt;/Function&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Literal&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Declarations&amp;gt; &lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Then the interesting stuff. Where my properties and variables.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;Code Language=&amp;quot;csharp&amp;quot;&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;![CDATA[       &lt;br /&gt;#region $property$ &lt;/p&gt;    &lt;p&gt;/// &amp;lt;summary&amp;gt;      &lt;br /&gt;/// Gets or sets the $property$ possible Value of the $type$ object.       &lt;br /&gt;/// &amp;lt;/summary&amp;gt;       &lt;br /&gt;public $type$ $property$       &lt;br /&gt;{       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; get { return ($type$)GetValue($property$Property); }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; set { SetValue($property$Property, value); }       &lt;br /&gt;} &lt;/p&gt;    &lt;p&gt;/// &amp;lt;summary&amp;gt;      &lt;br /&gt;/// Identifies the $property$ dependency property.       &lt;br /&gt;/// &amp;lt;/summary&amp;gt;       &lt;br /&gt;public static readonly DependencyProperty $property$Property =       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; DependencyProperty.Register(       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;quot;$property$&amp;quot;,       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof($type$),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof($ownerclass$),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; On$property$PropertyChanged); &lt;/p&gt;    &lt;p&gt;/// &amp;lt;summary&amp;gt;      &lt;br /&gt;/// $property$Property property changed handler.       &lt;br /&gt;/// &amp;lt;/summary&amp;gt;       &lt;br /&gt;/// &amp;lt;param name=&amp;quot;d&amp;quot;&amp;gt;$ownerclass$ that changed its $property$.&amp;lt;/param&amp;gt;       &lt;br /&gt;/// &amp;lt;param name=&amp;quot;e&amp;quot;&amp;gt;DependencyPropertyChangedEventArgs.&amp;lt;/param&amp;gt;       &lt;br /&gt;private static void On$property$PropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)       &lt;br /&gt;{       &lt;br /&gt;&amp;#160; $ownerclass$ _$ownerclass$ = d as $ownerclass$;       &lt;br /&gt;&amp;#160; if (_$ownerclass$!=null)       &lt;br /&gt;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; //TODO: Handle new value.       &lt;br /&gt;&amp;#160; }       &lt;br /&gt;}       &lt;br /&gt;#endregion $property$       &lt;br /&gt;$end$]]&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Code&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Snippet&amp;gt;       &lt;br /&gt;&amp;#160; &amp;lt;/CodeSnippet&amp;gt;       &lt;br /&gt;&amp;lt;/CodeSnippets&amp;gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;We done, you can either &lt;a href="http://blogs.microsoft.co.il/files/folders/64314/download.aspx" target="_blank"&gt;download the ready snippet for Silverlight Dependency Property creation here&lt;/a&gt;. All you have to do is to put it into %MY DOCUMENTS%\Visual Studio 2008\Code Snippets\Visual C#\My Code Snippets or \Program Files\Microsoft Visual Studio 9.0\VC#\Snippets\1033\Visual C# directory. Now, we can use &amp;quot;propdps&amp;quot; to quickly define Dependency Property for Silverlight class.&lt;/p&gt;  &lt;p&gt;Well done, and now we can start writing. First of all, we&amp;#39;ll create base logic class to encapsulate Minimum, Maximum, ValueLow, ValueHigh properties and ValueChange routed events. The only object we can derive from in order to use Dependency Property is Control. So we&amp;#39;ll do it.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;public abstract class DoubleRangeBase : Control      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Building Minimum property...&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;#region Minimum &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Gets or sets the Minimum possible Value of the double object.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public double Minimum       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; get { return (double)GetValue(MinimumProperty); }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; set { SetValue(MinimumProperty, value); }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Identifies the Minimum dependency property.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public static readonly DependencyProperty MinimumProperty =       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; DependencyProperty.Register(       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;quot;Minimum&amp;quot;,       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof(double),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof(DoubleRangeBase),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; OnMinimumChanged); &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// MinimumProperty property changed handler.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;param name=&amp;quot;d&amp;quot;&amp;gt;LowHighRangeBase that changed its Minimum.&amp;lt;/param&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;param name=&amp;quot;e&amp;quot;&amp;gt;DependencyPropertyChangedEventArgs.&amp;lt;/param&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; private static void OnMinimumChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; DoubleRangeBase _LowHighRangeBase = d as DoubleRangeBase;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_LowHighRangeBase != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _LowHighRangeBase._requestedMin = (double)e.NewValue;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _LowHighRangeBase.CoerceMaximum();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _LowHighRangeBase.CoerceValues();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _LowHighRangeBase.OnMinimumChanged((double)e.OldValue, (double)e.NewValue);&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; #endregion&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Isn&amp;#39;t it nice snippet? :) Now events&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;public event RoutedPropertyChangedEventHandler&amp;lt;double&amp;gt; ValueLowChanged;      &lt;br /&gt;public event RoutedPropertyChangedEventHandler&amp;lt;double&amp;gt; ValueHighChanged;       &lt;br /&gt;public event RoutedPropertyChangedEventHandler&amp;lt;ValueChangedEventArgs&amp;gt; ValueChanged;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Handlers... Some virtual and some not&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;protected virtual void OnMaximumChanged(double oldMaximum, double newMaximum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&lt;/p&gt;    &lt;p&gt;protected virtual void OnValueChanged(double oldValue, double newValue, ValueChangeType type)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; RoutedPropertyChangedEventHandler&amp;lt;ValueChangedEventArgs&amp;gt; handler = ValueChanged;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (handler != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueChangedEventArgs oVal = new ValueChangedEventArgs(oldValue,type);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueChangedEventArgs nVal = new ValueChangedEventArgs(newValue, type);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; handler(this, new RoutedPropertyChangedEventArgs&amp;lt;ValueChangedEventArgs&amp;gt;(oVal, nVal));       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Coerces (that we missing in Silverlight, and as for my, this approach much better, then lazy counters, used in extended Silverlight controls)...&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;private void CoerceValues()      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; // Ensure it&amp;#39;s a valid value       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (!IsValidDoubleValue(_requestedValueLow) | !IsValidDoubleValue(_requestedValueHigh) | !IsValidDoubleValue(_requestedMax) | !IsValidDoubleValue(_requestedMin))       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; throw new ArgumentException(&amp;quot;Invalid double value&amp;quot;, MinimumProperty.ToString());       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double minimum = Minimum;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double maximum = Maximum;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double valueHigh = ValueHigh;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double valueLow = ValueLow; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (valueHigh &amp;lt; minimum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueHighProperty, minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (valueHigh &amp;gt; maximum)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueHighProperty, maximum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (valueLow &amp;lt; minimum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueLowProperty, minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (valueLow &amp;gt; maximum)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueLowProperty, maximum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueHigh &amp;lt; valueLow)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueHigh = valueLow; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueHigh &amp;gt; maximum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueHigh = maximum; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueHigh &amp;lt; minimum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueHigh = minimum; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueHigh != valueHigh)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueHighProperty, _requestedValueHigh);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueLow &amp;gt; valueHigh)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueLow = valueHigh; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueLow &amp;gt; maximum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueLow = maximum; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueLow &amp;lt; minimum)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _requestedValueLow = minimum; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (_requestedValueLow != valueLow)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SetValue(ValueLowProperty, _requestedValueLow);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;And we done... Now the turn of the original class. We want to be able to template it, so, let&amp;#39;s add first generic.xaml with control template of our range slider. This is pretty simple, but there are some chatchus with it. One, you should explicitly specify the assembly, your control resides in. Another, that implicit styles do not work in Silverlight, so you should specify it. Other stuff is rather similar to WPF (even namespace)&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;ResourceDictionary      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml/presentation"&gt;http://schemas.microsoft.com/winfx/2006/xaml/presentation&amp;quot;&lt;/a&gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns:x=&amp;quot;&lt;a href="http://schemas.microsoft.com/winfx/2006/xaml"&gt;http://schemas.microsoft.com/winfx/2006/xaml&amp;quot;&lt;/a&gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; xmlns:controls=&amp;quot;clr-namespace:Sharpsoft.Controls;assembly=Sharpsoft.Controls&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;gt;&lt;/p&gt;    &lt;p&gt;....&lt;/p&gt;    &lt;p&gt;&amp;lt;Grid x:Name=&amp;quot;HorizontalTemplateElement&amp;quot;&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Grid.ColumnDefinitions&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ColumnDefinition Width=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ColumnDefinition Width=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ColumnDefinition Width=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ColumnDefinition Width=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ColumnDefinition Width=&amp;quot;*&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Grid.ColumnDefinitions&amp;gt; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;!-- Track Layer --&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle Stroke=&amp;quot;Black&amp;quot; StrokeThickness=&amp;quot;0.5&amp;quot; Fill=&amp;quot;{TemplateBinding BackBrush}&amp;quot; Grid.Column=&amp;quot;0&amp;quot; Grid.ColumnSpan=&amp;quot;5&amp;quot; Height=&amp;quot;3&amp;quot; Margin=&amp;quot;5,0,5,0&amp;quot; /&amp;gt; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;!-- Fillters + Thumb --&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;HorizontalLowFillerElement&amp;quot; Fill=&amp;quot;Transparent&amp;quot; Grid.Column=&amp;quot;0&amp;quot; Height=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Thumb Style=&amp;quot;{TemplateBinding ThumbStyle}&amp;quot; x:Name=&amp;quot;HorizontalLowThumbElement&amp;quot; Grid.Column=&amp;quot;1&amp;quot;/&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;HorizontalCenterFillerElement&amp;quot; Fill=&amp;quot;{TemplateBinding SelectionBrush}&amp;quot; Grid.Column=&amp;quot;2&amp;quot; Height=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Thumb Style=&amp;quot;{TemplateBinding ThumbStyle}&amp;quot; x:Name=&amp;quot;HorizontalHighThumbElement&amp;quot; Grid.Column=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;HorizontalHighFillerElement&amp;quot; Fill=&amp;quot;Transparent&amp;quot; Grid.Column=&amp;quot;4&amp;quot; Height=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Grid&amp;gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;We want to be able to change an orientation of the range slider, so adding another section for vertical alignment.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;Grid x:Name=&amp;quot;VerticalTemplateElement&amp;quot; Visibility=&amp;quot;Collapsed&amp;quot;&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Grid.RowDefinitions&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;RowDefinition Height=&amp;quot;*&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;RowDefinition Height=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;RowDefinition Height=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;RowDefinition Height=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;RowDefinition Height=&amp;quot;Auto&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Grid.RowDefinitions&amp;gt; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;!-- Track Layer --&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle Stroke=&amp;quot;Black&amp;quot; StrokeThickness=&amp;quot;0.5&amp;quot; Fill=&amp;quot;{TemplateBinding BackBrush}&amp;quot; Grid.Row=&amp;quot;0&amp;quot; Grid.RowSpan=&amp;quot;5&amp;quot; Width=&amp;quot;3&amp;quot; Margin=&amp;quot;0,5,0,5&amp;quot; /&amp;gt; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;!-- Fillters + Thumb --&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;VerticalLowFillerElement&amp;quot; Grid.Row=&amp;quot;4&amp;quot; Width=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Thumb Style=&amp;quot;{TemplateBinding ThumbStyle}&amp;quot; x:Name=&amp;quot;VerticalLowThumbElement&amp;quot; Grid.Row=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;VerticalCenterFillerElement&amp;quot; Fill=&amp;quot;{TemplateBinding SelectionBrush}&amp;quot; Grid.Row=&amp;quot;2&amp;quot; Width=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Thumb Style=&amp;quot;{TemplateBinding ThumbStyle}&amp;quot; x:Name=&amp;quot;VerticalHighThumbElement&amp;quot; Grid.Row=&amp;quot;1&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Rectangle x:Name=&amp;quot;VerticalHighFillerElement&amp;quot; Grid.Row=&amp;quot;0&amp;quot; Width=&amp;quot;3&amp;quot; /&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Grid&amp;gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Now, when we done, we can start with the code of the control. Don&amp;#39;t forget about TemplatePart attributes....&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;[TemplatePart(Name = RangeSlider.ElementHorizontalHighFillerName, Type = typeof(Rectangle))]      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [TemplatePart(Name = RangeSlider.ElementHorizontalLowFillerName, Type = typeof(Rectangle))]       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [TemplatePart(Name = RangeSlider.ElementHorizontalCenterFillerName, Type = typeof(Rectangle))]       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [TemplatePart(Name = RangeSlider.ElementVerticalTemplateName, Type = typeof(FrameworkElement))]       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [TemplatePart(Name = RangeSlider.ElementVerticalLowThumbName, Type = typeof(Thumb))]       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [TemplatePart(Name = RangeSlider.ElementVerticalHighThumbName, Type = typeof(Thumb))]       &lt;br /&gt;...       &lt;br /&gt;&lt;/p&gt;    &lt;p&gt;public class RangeSlider : DoubleRangeBase      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Don&amp;#39;t forget to create and register those properties in backend.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;/// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Horizontal low filler       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; internal virtual Rectangle ElementHorizontalLowFiller { get; set; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; internal const string ElementHorizontalLowFillerName = &amp;quot;HorizontalLowFillerElement&amp;quot;; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Vertical template root       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; internal virtual FrameworkElement ElementVerticalTemplate { get; set; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; internal const string ElementVerticalTemplateName = &amp;quot;VerticalTemplateElement&amp;quot;;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Internally subscribing to mouse and keyboard events in constructor...&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;public RangeSlider()      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Minimum = 0;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Maximum = 100;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueHigh = 80;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueLow = 20; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; IsTabStop = true;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; IsEnabled = true;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Orientation = Orientation.Horizontal;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; GotFocus += delegate { IsFocused = true; };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; LostFocus += delegate { IsFocused = false; };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; KeyDown += delegate(object sender, KeyEventArgs e) { OnKeyPressed(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; MouseEnter += delegate(object sender, MouseEventArgs e) { OnMouseEnter(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; MouseLeave += delegate(object sender, MouseEventArgs e) { OnMouseLeave(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; MouseLeftButtonDown += delegate(object sender, MouseButtonEventArgs e) { OnMouseLeftButtonDown(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; MouseLeftButtonUp += delegate(object sender, MouseButtonEventArgs e) { OnMouseLeftButtonUp(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SizeChanged += delegate { UpdateTrackLayout(); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;And overriding OnApplyTemplate methods...&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;protected override void OnApplyTemplate()      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; base.OnApplyTemplate(); &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementRoot = GetTemplateChild(ElementRootName) as FrameworkElement;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalTemplate = GetTemplateChild(ElementHorizontalTemplateName) as FrameworkElement;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalLowThumb = GetTemplateChild(ElementHorizontalLowThumbName) as Thumb;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalHighThumb = GetTemplateChild(ElementHorizontalHighThumbName) as Thumb;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Don&amp;#39;t forget about Drag events.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;if (ElementHorizontalLowThumb != null)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalLowThumb.DragStarted += delegate(object sender, DragStartedEventArgs e) { OnLowThumbDragStarted(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalLowThumb.DragDelta += delegate(object sender, DragDeltaEventArgs e) { OnLowThumbDragDelta(e); };       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Let&amp;#39;s add some UI related properties like Orientation, IsFocused, IsEnabled, SelectionBrush, BackBrush, etc... Even ThumbStyle (do you remember, it does not work implicitly)&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;#region ThumbStyle &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Gets or sets the ThumbStyle possible Value of the Style object.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public Style ThumbStyle       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; get { return (Style)GetValue(ThumbStyleProperty); }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; set { SetValue(ThumbStyleProperty, value); }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;summary&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// Identifies the ThumbStyle dependency property.       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /// &amp;lt;/summary&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public static readonly DependencyProperty ThumbStyleProperty =       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; DependencyProperty.Register(       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;quot;ThumbStyle&amp;quot;,       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof(Style),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; typeof(RangeSlider),       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; null); &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; #endregion ThumbStyle&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Ah, snippets is cool thing! Now we can override virtual methods to handle it&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;protected override void OnValueHighChanged(double oldValue, double newValue)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; base.OnValueHighChanged(oldValue, newValue);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (ElementRoot != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; UpdateTrackLayout();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Mouse events&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;private void OnMouseEnter(MouseEventArgs e)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; e.Handled = true;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; IsMouseOver = true;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if ((Orientation == Orientation.Horizontal &amp;amp;&amp;amp; ElementHorizontalLowThumb != null &amp;amp;&amp;amp; !ElementHorizontalLowThumb.IsDragging &amp;amp;&amp;amp; ElementHorizontalHighThumb != null &amp;amp;&amp;amp; !ElementHorizontalHighThumb.IsDragging) ||       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (Orientation == Orientation.Vertical &amp;amp;&amp;amp; ElementVerticalLowThumb != null &amp;amp;&amp;amp; !ElementVerticalLowThumb.IsDragging &amp;amp;&amp;amp; ElementVerticalHighThumb != null &amp;amp;&amp;amp; !ElementVerticalHighThumb.IsDragging))       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; UpdateVisualState();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Stubs for possible animations...&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;internal void ChangeVisualState(Storyboard state)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Storyboard previousState = _currentState;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (state == previousState)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; return;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (state != null)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (previousState != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; previousState.Stop();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _currentState = state;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; state.Begin();       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;And position calculations at the end&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;private void OnLowThumbDragDelta(DragEventArgs e)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double offset = 0; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (Orientation == Orientation.Horizontal &amp;amp;&amp;amp; ElementHorizontalLowThumb != null)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; offset = e.HorizontalOffset / (ActualWidth - ElementHorizontalLowThumb.ActualWidth) * (Maximum - Minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; else if (Orientation == Orientation.Vertical &amp;amp;&amp;amp; ElementVerticalLowThumb != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; offset = -e.VerticalOffset / (ActualHeight - ElementVerticalLowThumb.ActualHeight) * (Maximum - Minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (!double.IsNaN(offset) &amp;amp;&amp;amp; !double.IsInfinity(offset))      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; _dragValue += IsDirectionReversed ? -offset : offset; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double newValue = Math.Min(Maximum, Math.Max(Minimum, _dragValue)); &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (newValue != ValueLow)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueLow = newValue;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;The only thing we have to do is to treat those measurement and layout calculations&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;protected virtual void UpdateTrackLayout()      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double maximum = Maximum;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double minimum = Minimum;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double valueLow = ValueLow;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double valueHigh = ValueHigh; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Grid templateGrid = (Orientation == Orientation.Horizontal) ? (ElementHorizontalTemplate as Grid) : (ElementVerticalTemplate as Grid);      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (templateGrid != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (Orientation == Orientation.Horizontal &amp;amp;&amp;amp; templateGrid.ColumnDefinitions != null &amp;amp;&amp;amp;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.ColumnDefinitions.Count == 5)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.ColumnDefinitions[0].Width = new GridLength(1, IsDirectionReversed ? GridUnitType.Star : GridUnitType.Auto);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.ColumnDefinitions[4].Width = new GridLength(1, IsDirectionReversed ? GridUnitType.Auto : GridUnitType.Star);&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; else if (Orientation == Orientation.Vertical &amp;amp;&amp;amp; templateGrid.RowDefinitions != null &amp;amp;&amp;amp;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.RowDefinitions.Count == 5)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.RowDefinitions[0].Height = new GridLength(1, IsDirectionReversed ? GridUnitType.Auto : GridUnitType.Star);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; templateGrid.RowDefinitions[4].Height = new GridLength(1, IsDirectionReversed ? GridUnitType.Star : GridUnitType.Auto);&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (Orientation == Orientation.Horizontal &amp;amp;&amp;amp; ElementHorizontalCenterFiller != null &amp;amp;&amp;amp;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalLowFiller != null &amp;amp;&amp;amp; ElementHorizontalLowThumb != null &amp;amp;&amp;amp;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalHighFiller != null &amp;amp;&amp;amp; ElementHorizontalHighThumb != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalLowFiller.Width = (valueLow - minimum) * (ActualWidth - ElementHorizontalHighThumb.ActualWidth - ElementHorizontalLowThumb.ActualWidth) / (maximum - minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalCenterFiller.Width = (valueHigh - valueLow) * (ActualWidth - ElementHorizontalHighThumb.ActualWidth - ElementHorizontalLowThumb.ActualWidth) / (maximum - minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementHorizontalHighFiller.Width = (maximum - valueHigh) * (ActualWidth - ElementHorizontalHighThumb.ActualWidth - ElementHorizontalLowThumb.ActualWidth) / (maximum - minimum); &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; else if (Orientation == Orientation.Vertical &amp;amp;&amp;amp; ElementVerticalCenterFiller != null &amp;amp;&amp;amp;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementVerticalLowFiller != null &amp;amp;&amp;amp; ElementVerticalLowThumb != null &amp;amp;&amp;amp;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementVerticalHighFiller != null &amp;amp;&amp;amp; ElementVerticalHighThumb != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementVerticalLowFiller.Height = (valueLow - minimum) * (ActualHeight - ElementVerticalLowThumb.ActualHeight - ElementVerticalHighThumb.ActualHeight) / (maximum - minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementVerticalCenterFiller.Height = (valueHigh - valueLow) * (ActualHeight - ElementVerticalLowThumb.ActualHeight - ElementVerticalHighThumb.ActualHeight) / (maximum - minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ElementVerticalHighFiller.Height = (maximum - valueHigh) * (ActualHeight - ElementVerticalLowThumb.ActualHeight - ElementVerticalHighThumb.ActualHeight) / (maximum - minimum);       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;...and we &lt;u&gt;done&lt;/u&gt;. &lt;/p&gt;  &lt;p&gt;Now we can do to our Silverlight project and add the control there. something like this will work&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;c:RangeSlider      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueHigh=&amp;quot;{Binding Value1, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueLow=&amp;quot;{Binding Value2, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Minimum=&amp;quot;50&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Maximum=&amp;quot;250&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; SelectionBrush=&amp;quot;Red&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; BackBrush=&amp;quot;Blue&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ThumbStyle=&amp;quot;{StaticResource thumb}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Grid.ColumnSpan=&amp;quot;2&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /&amp;gt;       &lt;br /&gt;&lt;/p&gt;    &lt;p&gt;&amp;lt;c:RangeSlider      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueHigh=&amp;quot;{Binding Value1, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; ValueLow=&amp;quot;{Binding Value2, Mode=TwoWay}&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Grid.RowSpan=&amp;quot;3&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Grid.Column=&amp;quot;2&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Orientation=&amp;quot;Vertical&amp;quot;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; /&amp;gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Of cause you need data in backend to bind to. Silverlight does not support ElementName in binding by now. Thus, you should work with object bindings only.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;public class MyObject : INotifyPropertyChanged      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; double val1, val2;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public double Value1 { get { return val1; } set { val1 = value; fireChanged(&amp;quot;Value1&amp;quot;); } }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public double Value2 { get { return val2; } set { val2 = value; fireChanged(&amp;quot;Value2&amp;quot;); } } &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; #region INotifyPropertyChanged Members &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; void fireChanged(string prop)      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; if (PropertyChanged != null)       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; PropertyChanged(this, new PropertyChangedEventArgs(prop));       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; public event PropertyChangedEventHandler PropertyChanged; &lt;/p&gt;    &lt;p&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; #endregion      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;As exposed thumb style property, so why not to create cool thumb as well?&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;lt;UserControl.Resources&amp;gt;      &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;l:MyObject x:Name=&amp;quot;obj&amp;quot;/&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Style TargetType=&amp;quot;Thumb&amp;quot; x:Key=&amp;quot;thumb&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Setter Property=&amp;quot;Template&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Setter.Value&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;ControlTemplate TargetType=&amp;quot;Thumb&amp;quot;&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Path Data=&amp;quot;M3,1 L2,2 L1,1 L2,3 z&amp;quot; Stretch=&amp;quot;Fill&amp;quot; Fill=&amp;quot;Yellow&amp;quot; Stroke=&amp;quot;Black&amp;quot;/&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/ControlTemplate&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Setter.Value&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Setter&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Setter Property=&amp;quot;Width&amp;quot; Value=&amp;quot;20&amp;quot;/&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Setter Property=&amp;quot;Height&amp;quot; Value=&amp;quot;20&amp;quot;/&amp;gt;       &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;lt;/Style&amp;gt;       &lt;br /&gt;&amp;lt;/UserControl.Resources&amp;gt;       &lt;br /&gt;&amp;lt;Grid x:Name=&amp;quot;LayoutRoot&amp;quot; Background=&amp;quot;White&amp;quot; DataContext=&amp;quot;{StaticResource obj}&amp;quot;&amp;gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;And that it. Now we have out range slider up and working. (You cannot see it from your feed reader. Visit the original page to view)&lt;/p&gt;  &lt;p&gt;&lt;iframe style="border-top-width:0px;border-left-width:0px;border-bottom-width:0px;border-right-width:0px;" src="http://0x15.net/play/RangeControlDemo/" frameborder="0" width="600" height="400"&gt;You cannot see it from your feed reader. Visit the original page to view&lt;/iframe&gt;&lt;/p&gt;  &lt;p&gt;And the small tip at the end. If you want to register Silverlight MIME extension in your IIS (webhosting, etc), you should use &lt;strong&gt;application\x-silverlight-app &lt;/strong&gt;application type for &lt;strong&gt;.xap&lt;/strong&gt; file extensions.&lt;/p&gt;  &lt;p&gt;Have a nice day and be good people.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://blogs.microsoft.co.il/blogs/tamir/attachment/64332.ashx" target="_blank"&gt;Source code for this article&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://blogs.microsoft.co.il/aggbug.aspx?PostID=64332" width="1" height="1"&gt;</description><enclosure url="http://blogs.microsoft.co.il/blogs/tamir/attachment/64332.ashx" length="77898" type="application/x-zip-compressed" /><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/tutorial/default.aspx">tutorial</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Tips+and+Tricks/default.aspx">Tips and Tricks</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/source/default.aspx">source</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/demos/default.aspx">demos</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/WPF_2F00_E/default.aspx">WPF/E</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/download/default.aspx">download</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/VSTS/default.aspx">VSTS</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Web/default.aspx">Web</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/Silverlight/default.aspx">Silverlight</category><category domain="http://blogs.microsoft.co.il/blogs/tamir/archive/tags/.NET+3.5/default.aspx">.NET 3.5</category></item></channel></rss>