Tech-Ed goes on...
The sessions on the first day of the conference were partly basic at their essence, but a few lectures like the one of "Mike Pelton" about "3D graphichs,WPF or DirectX" were great. Mike was talking about WPF and its 3D abilities showing that there is no difference in event handling mechanism in responding to 3D events and 2D events, and how it's probably the easiest 3D so far. I'll also talk on further entries about WPF in code perspective.
A few nice things Mike illustrated were using shading effect with DirectX, moving transparent balls on a 3D surface, showing the triangles DirectX is working with building the objects and computing effects on them. Lots of his demos are in the SDK and are really worth seeing, even if you are not developing with DirectX yourself.
Another nice thing he showed was the Luna Demo of Nvidia, showing how to move a 3D figure and changing its attributes. And of course, the MIL language, for dealing with DirectX.
We had a really interesting meeting with Migel from the MONO project (a project which I was also contributing to it in the past) and we had a long chat about open code, the good and evil in big and small companies and, how his staff are spread on different countries and still work great , because of their natural environment. Migel is a brilliant guy, with strong opinions about everything and it was a pleasure having a chat with him.
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