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This is the last post in the series of design patterns. The post describe the interpreter design pattern and shows an example in C#....
The post describe one of the most commonly used design pattern - the observer pattern. ...
The post explain the use of the visitor design pattern and how to implement it in C#...
The post explain what is the state design pattern and how to implement it in C#....
The post is another post in the design patterns series. It describes the memento pattern and how to use it in C# code...
The post describes the mediator design pattern with an example of how to use it in C#...
The post describe the chain of responsibility pattern and shows an example of how to use it in C#....
In the post I reveal the command design pattern and I show how to implement it in C#....
In the post I reveal the template method design pattern and show examples of how to use it in C#....
In the post I describe what is the Unity application block, why to use it and when to use it....
In this post I explain the iterator design pattern and how to implement it in C#....
In the post I explain how to use the strategy design pattern and show a C# implementation exmple....
In this post I give an introduction to the third design patterns type - the behavioral patterns....
This post describe the builder pattern and how to implement it in C#....
In this post I describe the factory method design pattern and how to implement it in C#....
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