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XNA,Visual Studio - Alex Golesh's Blog About Silverlight Development

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Teaser: Multi-Screen

Something big is coming… Imagine PC, imagine phone, imagine game console… Image all of them playing same game… Imagine player with phone playing versus player on console or player on PC… Imagine player starting the game in public transport at the way home and resuming it after arriving home on the console… Imagine that everything is possible…   Just imagine… and enjoy the photo meanwhile :) Stay tuned for more to come!   Enjoy, Alex

Tech-Ed 2008 is over

Tech-Ed 2008 Israel is over, and I'd like to thanks Microsoft for making it happen. I'd also like to thanks all, who was on my and Tamir 's "show". I hope that all attendees enjoy watching it like we enjoyed making it! Don't forget the survey ;) Also, great thanks to Tamir ! Stay tuned on videos of how we put all this session together - hope it will here in day or two.   UPDATE #1: My video already posted here UPDATE #2: Tamir's video already posted here  ...

Where am I?

If you developing games using XNA game studio, many times you need to know where your code is running - on PC or on Xbox 360 hardware... Unfortunately, there is no any out-of-the box functionality provided by XNA Framework to check platform, but here is the solution: XBox 360 the only device, which supports special 3rd mode for Pixel & Shaders version 3 on its Shader profile and this could be checked out. Here is the sample code: 1: bool isXbox = false ; 2:   3: //Lets get graphics device...