What’s New in Windows Phone 8 (8 out of 8)–Wallet

Friday, November 9, 2012

Windows Phone 8 adds new interesting feature – the Wallet – which helps users to manage their virtual cards (membership, credit, debit), coupons and use them for in-app and real-world transactions. The documentation states, that Wallet helps users to: Collect coupons, credit cards, memberships, loyalty cards, and more in one place. Manage the payment instruments that they use in the app and music store. Link items in the Wallet to apps on their phone. Make contactless transactions, using Near-Field Communication (NFC), in...

What’s New in Windows Phone 8 (7 out of 8)–In-App-Purchases

Wednesday, November 7, 2012

This post talks about new monetization feature in Windows Phone 8 – In-App-Purchases (IAP). According to multiple industry sources (link1, link2, link3) IAP can actually make more money that free/ad-supported application. Let’s see how to add this feature to application. In this post I will show how to build simplest “virtual” shop app. All IAP functionality process allocated in Windows.ApplicationModel.Store namespace. First let’s understand the terminology associated with IAP process. Product – something you are selling in application. Unlike Windows 8, in Windows Phone 8 we got two different product types: Durable and Consumable. Durable –...

What’s New in Windows Phone 8 (6 out of 8)–Location services and maps

Tuesday, November 6, 2012

Windows Phone 8 brings long awaited updates to location services and brand new map control (with associated services) which is based on Nokia maps. Location services So what’s new in location services. First of all – the new WinRT API which is shared with Windows 8. To use location services application must declare the following capability in application manifest: <Capability Name="ID_CAP_LOCATION" /> The “main” class – Geolocator – belongs to Windows.Devices.Geolocation namespace and enables location tracking in good old “events” way and also new async model as follows: ...

What’s New in Windows Phone 8 (5 out of 8)–Quick tip: creating hybrid applications

Monday, November 5, 2012

One important feature in Windows Phone 8 is ability to develop high performance applications using Direct3D graphics and C++. While this feature clearly targets game developers, many applications could also gain performance combining native code with C++ components. Moreover, even when developing XAML/C# applications, it is possible to fully leverage modern GPU in Windows Phone 8 device by mixing XAML flexibility with Direct3D graphics. Note: Pure native development using Direct3D are not covered in this post. Let’s overview two other options: first is to use Direct3D graphics is XAML/C# application. Windows Phone 8 SDK provides very...

Working with NFC–Take 2

Wednesday, October 24, 2012

Some time ago (I’ve blogged about working with proximity devices – NFC – in Windows 8 Consumer preview: http://blogs.microsoft.co.il/blogs/alex_golesh/archive/2012/02/29/windows-8-consumer-preview-and-visual-studio-11-beta-working-with-proximity-device-part-2-11.aspx). Then I’ve talked about a simple way performing NFC communication – using pub/sub communication pattern which is good for exchanging simple messages using PublishMessage and PublishBinaryMessage functions on ProximityDevice class. Few days ago my client asked me to prepare a demo which uses proximity communication to transfer custom “Items” between two instances of the app (and also Windows Phone 8 version of this app). The app uses complex “items” which includes many textual fields, undefined number of attached images,...