Windows 8 Release Preview (RP) was published and can be downloaded by anyone who want to try this great preview of upcoming OS! More info about it here: http://windows.microsoft.com/en-US/windows-8/release-preview Download the version to try from here: http://windows.microsoft.com/en-US/windows-8/download For those, who want to grab ISO images links could be found at the following location: http://windows.microsoft.com/en-US/windows-8/iso (this link also provides the product key to use) Developers, developers, developers! Updated version version of Visual Studio 2012 Express RC for Windows 8 can be downloaded from the following lcoation: http://msdn.microsoft.com/en-us/windows/apps/br229516.aspx...
Seems this week dedicated to announcements because I have additional announcement to made! Next week I will deliver many Windows Phone 7 & Windows Phone “Mango” sessions as a part of “WP7 Acceleration Week”. The week agenda is as follows: Sunday, May 22nd 09:00-13:30 · Windows Phone 7 Bootcamp and Demo – An overview of the Windows Phone 7 platform and its abilities. Presented by Sela. · Mobile Application UI – Principles of good mobile UI. Presented by Balora. · Introduction to WP7 Metro UI – An in-depth...
This post is dedicated to 3D graphics in Silverlight 5. The graphics engine is pretty similar to XNA and for better understanding I suggest to read some 3D graphics theory and some XNA documentation. To display the 3D graphics Silverlight 5 adds a new FrameworkElement called “DrawingSurface”. To use it, first you application must have GPU acceleration enabled at the Silverlight plug-in level: <param name="EnableGPUAcceleration" value="true" />
Once your plug-in set, the new element could be added and used from XAML:
<Grid x:Name="LayoutRoot" Background="LightGoldenrodYellow">
<DrawingSurface x:Name="surface" Draw="DrawingSurface_Draw"
This is a second post in series of posts about new features in Silverlight 5. This post focuses at simple, yet much desired feature of multiple windows support. First – some clarification: multiple windows will work in elevated out-of-browser mode only. To demonstrate this feature I’ve built simplest application which spans 5 additional windows on button click. The “child” window presents a UserControl. Child window content: <UserControl x:Class="MultipleWindows_OOB.ChildWindowContent"
Yesterday I had 2 great open houses – first at Microsoft Israel and second at Sela HQ. Thanks for all participants! I really enjoyed to present Silverlight 4 before such nice audience! I really enjoyed the Q&A session ah the end of the meeting. If you have more questions – keep them coming! As promised, I’m posting the link to demo for your convince. Localized and Styled LOB sample application here. See you next time! Alex
I thought a lot before decided to write this post… First - I’d like to thanks Ariel Ben Horesh for “inspiring” me to write this post and for dedicating so much time to write his post! After reading his post I thought a lot and my thoughts about the post are the follows: 1. First, I thought about the applications and the way to provide user with best experience while loading those applications… The users shouldn’t wait minutes for application to download… While authoring large Silverlight applications (MVVM or not) the author should consider to split...
A few days ago, a colleague of mine pointed out to this site which shows a Bing Maps usage within XNA game.
I was intrigued how to achieve it… I know that Silverlight applications for Windows Phone 7 could use Bing Maps control (see great usage tutorial here), but XNA games cannot render Silverlight controls…
To solve it, I decided to use a different approach for XNA – download image tiles and present them in XNA game.
Let’s get started. First, in order to use Bing Maps API you need a Bing Maps Account and Application Private Key. The Bing Maps...
Something big is coming… Imagine PC, imagine phone, imagine game console… Image all of them playing same game… Imagine player with phone playing versus player on console or player on PC… Imagine player starting the game in public transport at the way home and resuming it after arriving home on the console… Imagine that everything is possible… Just imagine… and enjoy the photo meanwhile :) Stay tuned for more to come! Enjoy, Alex
Today the Windows Phone Developer Tools have gone final! Download the tools from here! Read the release notes – quite a few changes from previous Beta version. Documentation (MSDN) for the Windows Phone development here. Stay tuned for more! Enjoy, Alex
As published today by LightSwitch team, the first beta is available for MSDN subscribers. If you have a subscription, visit your subscriptions page. If not, the public download will be available from Monday – via the LightSwitch Developer Center. For more information about this promising product visit the LightSwitch Team Blog. Stay tuned, Alex